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The Screamer [Model NEMH22046]
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Actual Entry (non editable)
ザ・スクリーマー (c) 1985 Magical Zoo. (The Screamer) - TECHNICAL - GAME ID: NEMH22046 MEDIA: FD x3. CONTROLS: [8]: BIAS - Move forward. [4]: BIAS - Turn left. [6]: BIAS - Turn right. [2]: BIAS - Turn around. [5]: BIAS - Get out of a trap/Open a door. [8]: Jump during battle. [4]/[6]: Move left/right during battle. [2]: Crouching during combat. [0]: During battle: Run away (tap repeatedly). [Z]: Attack during battle. [X]: Defense during battle. [Cur]: Select an item. [SPACE]: Command decision. [Any Key]: Enter commands. - TRIVIA - Released on May 25, 1985 (Saturday) in Japan at a retail price of 7,200 JPY. - STAFF - Visual Design: Shohei Harumoto Game Designer: Yoshiki Hasegawa Game programmers (main unit): Yasushi Kaneko Game programmers (adventure unit): Fumio Sorimachi Game programmers (C.G. unit): Hiroaki Yasuda Game programmers (fighting unit): Hirotaka Tobita Game programmers (character unit): Masahiro Nanbu C.G. Artists: Masashi Sogo, Hiroaki Uenishi Production Manager: Gen Fukui Production Coordinator: Takanobu Ito (Takanobu Itoh) Technical Adviser: Hitomi Kobayashi Editional Game Designer: Jun'ichi Okuse Executive Editor: Takeshi Ito (Takeshi Itoh) Environmental Associate: Youji Okayama Special thanks to: Shohei Harumoto (Syouhei Harumoto) - SOURCES - Game's Floppy Disk.
Your Changes (editable)
ザ・スクリーマー (c) 1985 Magical Zoo. (The Screamer) - TECHNICAL - GAME ID: NEMH22046 MEDIA: FD x3. CONTROLS: [8]: BIAS - Move forward. [4]: BIAS - Turn left. [6]: BIAS - Turn right. [2]: BIAS - Turn around. [5]: BIAS - Get out of a trap/Open a door. [8]: Jump during battle. [4]/[6]: Move left/right during battle. [2]: Crouching during combat. [0]: During battle: Run away (tap repeatedly). [Z]: Attack during battle. [X]: Defense during battle. [Cur]: Select an item. [SPACE]: Command decision. [Any Key]: Enter commands. - TRIVIA - Released on May 25, 1985 (Saturday) in Japan at a retail price of 7,200 JPY. - STAFF - Visual Design: Shohei Harumoto Game Designer: Yoshiki Hasegawa Game programmers (main unit): Yasushi Kaneko Game programmers (adventure unit): Fumio Sorimachi Game programmers (C.G. unit): Hiroaki Yasuda Game programmers (fighting unit): Hirotaka Tobita Game programmers (character unit): Masahiro Nanbu C.G. Artists: Masashi Sogo, Hiroaki Uenishi Production Manager: Gen Fukui Production Coordinator: Takanobu Ito (Takanobu Itoh) Technical Adviser: Hitomi Kobayashi Editional Game Designer: Jun'ichi Okuse Executive Editor: Takeshi Ito (Takeshi Itoh) Environmental Associate: Youji Okayama Special thanks to: Shohei Harumoto (Syouhei Harumoto) - SOURCES - Game's Floppy Disk.
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