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16t
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Actual Entry (non editable)
16t (c) 1991 Sega Enterprises, Ltd. You play as a computer programmer who goes into his bugged program to debug it by squishing the bugs with 16-ton weights. Levels are a series of platforms that wrap around both horizontally and vertically. A and C jump and B throws a 16-ton weight. You can only throw a certain number of weights at a time; the number is shown at the bottom of the screen. The level ends when you crush all the enemies. Getting crushed or getting hit once causes you to lose a life. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. - STAFF - Game Design: Kenichi Ono (AX.) Graphic Design: Soh, Mitsugu Soft Program: Atsu Sound Compose: Haruyo Oguro (Lotty) Special Thanks to: Iiyo, Osamu Hori (Horichian), Tōru Yoshida (Yoshipon), Rew., Tokuhiko Uwabo (Bo), Chikako Kamatani (Tarnya), Takao Miyoshi (Taka Oh) - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" - SOURCES - ROM dump (MAME).
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16t (c) 1991 Sega Enterprises, Ltd. You play as a computer programmer who goes into his bugged program to debug it by squishing the bugs with 16-ton weights. Levels are a series of platforms that wrap around both horizontally and vertically. A and C jump and B throws a 16-ton weight. You can only throw a certain number of weights at a time; the number is shown at the bottom of the screen. The level ends when you crush all the enemies. Getting crushed or getting hit once causes you to lose a life. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. - STAFF - Game Design: Kenichi Ono (AX.) Graphic Design: Soh, Mitsugu Soft Program: Atsu Sound Compose: Haruyo Oguro (Lotty) Special Thanks to: Iiyo, Osamu Hori (Horichian), Tōru Yoshida (Yoshipon), Rew., Tokuhiko Uwabo (Bo), Chikako Kamatani (Tarnya), Takao Miyoshi (Taka Oh) - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" - SOURCES - ROM dump (MAME).
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