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Full Throttle
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Full Throttle (c) 1987 Taito corp. Full Throttle is a point-to-point racing game in which the player drives a Mazda RX-7 [FC] and must reach each stage's end-of-level checkpoint before the time limit expires to progress to the next stage. The car is equipped with a limited number of nitro boosts (3 by default) that gives the car a temporary burst of speed when engaged. Forked junctions appear mid-way through each stage, allowing players to choose which route they wish to take. - TECHNICAL - Board Number: K1100273A Prom Sticker: B14 Main CPU: (2x) Motorola 68000 (@ 12 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players: 1 Control: Steering wheel (locked) + 2 pedals (gas and brake, both analog) + high/low gear shift Buttons: 1 => Start - TRIVIA - Full Throttle was released in October 1987 in Japan. It was known outside Japan as "Top Speed". The Japanese version has a territorial notice not allowing to play outside Japan. All versions show speed in a kilometer per hour, even the US release. Full Throttle can be converted into Chase H.Q. - one of Taito's police themed games. This game is Taito's response to Sega's "Out Run". This game was the forerunner of the Taito Z system on which Taito's driving games were based from 1988-91 (You can spot some similarities with "Continental Circus", the first of the Taito Z games). The player is given to control a red Mazda RX-7 [FC]. Despite having been released in Japan, Full Throttle is fully in English. Hardware design is misspelled in staff roll as 'Hard wear design'. Default high-score table (Best Drivers, score, stage, time and 3 initials): 1ST 450000 4 3'44''78 TAK 2ND 350000 3 2'55''45 ESH 3RD 260000 2 1'47''21 I.I 4TH 240000 2 1'50''14 RGV 5TH 220000 2 1'54''19 VFR 6TH 200000 2 1'55''21 YZF 7TH 180000 2 1'59''99 CBR Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - TIPS AND TRICKS - * You don't get bonus points for unused turbos. You don't get a bonus turbo either, so use all the turbos during a stage, but not all at once. Using all 3 turbos one after another results in control loss caused by too high speed. * Shift gears at around 160 km/h. * Fastest route: choose the left fork at stage 3, take the right fork, then left at stage 4, whereas stage 5 requires you to take left fork first, then right. * Watch out at stage 2: you may hit a tree or rock so fast you'll need to wait up to 10 seconds before you return to the road. * Sometimes pulling the steering wheel to the limits is a wrong move. You should turn the wheel with smaller force, mainly at fast turns. - STAFF - Project leader, game design: Hiroyuki Sakou Game program: Kyoji Shimamoto, Takeshi Murata, Takeshi Ishizashi Music composer: Masahiko Takagi Sound effect: Eikichi Takahashi Sound adviser: Hisayoshi Ogura Hardware design: Masahiro Yamaguchi Custom I.C. design: Shyugi Kubota, Katsujiroh Fujimoto, Toshiyuki Sanada Graphic design: Yoshihiko Wakita, Tetsuroh Kitagawa, Takako Uenoyama, Naoko Toshimitsu Mechanical design: Tomio Suzuki Mechanical engineer: Nobuyuki Iwasaki, Akira Takahashi Cabinet design: Takeo Shiraishi Art design: Hiroyasu Nagai Special thanks: Nenko Nishimura, Miki Matsushita, Genya Kuriki, Hiromiki Racing team - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - SOURCES - ROM dump (MAME).
Your Changes (editable)
Full Throttle (c) 1987 Taito corp. Full Throttle is a point-to-point racing game in which the player drives a Mazda RX-7 [FC] and must reach each stage's end-of-level checkpoint before the time limit expires to progress to the next stage. The car is equipped with a limited number of nitro boosts (3 by default) that gives the car a temporary burst of speed when engaged. Forked junctions appear mid-way through each stage, allowing players to choose which route they wish to take. - TECHNICAL - Board Number: K1100273A Prom Sticker: B14 Main CPU: (2x) Motorola 68000 (@ 12 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players: 1 Control: Steering wheel (locked) + 2 pedals (gas and brake, both analog) + high/low gear shift Buttons: 1 => Start - TRIVIA - Full Throttle was released in October 1987 in Japan. It was known outside Japan as "Top Speed". The Japanese version has a territorial notice not allowing to play outside Japan. All versions show speed in a kilometer per hour, even the US release. Full Throttle can be converted into Chase H.Q. - one of Taito's police themed games. This game is Taito's response to Sega's "Out Run". This game was the forerunner of the Taito Z system on which Taito's driving games were based from 1988-91 (You can spot some similarities with "Continental Circus", the first of the Taito Z games). The player is given to control a red Mazda RX-7 [FC]. Despite having been released in Japan, Full Throttle is fully in English. Hardware design is misspelled in staff roll as 'Hard wear design'. Default high-score table (Best Drivers, score, stage, time and 3 initials): 1ST 450000 4 3'44''78 TAK 2ND 350000 3 2'55''45 ESH 3RD 260000 2 1'47''21 I.I 4TH 240000 2 1'50''14 RGV 5TH 220000 2 1'54''19 VFR 6TH 200000 2 1'55''21 YZF 7TH 180000 2 1'59''99 CBR Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - TIPS AND TRICKS - * You don't get bonus points for unused turbos. You don't get a bonus turbo either, so use all the turbos during a stage, but not all at once. Using all 3 turbos one after another results in control loss caused by too high speed. * Shift gears at around 160 km/h. * Fastest route: choose the left fork at stage 3, take the right fork, then left at stage 4, whereas stage 5 requires you to take left fork first, then right. * Watch out at stage 2: you may hit a tree or rock so fast you'll need to wait up to 10 seconds before you return to the road. * Sometimes pulling the steering wheel to the limits is a wrong move. You should turn the wheel with smaller force, mainly at fast turns. - STAFF - Project leader, game design: Hiroyuki Sakou Game program: Kyoji Shimamoto, Takeshi Murata, Takeshi Ishizashi Music composer: Masahiko Takagi Sound effect: Eikichi Takahashi Sound adviser: Hisayoshi Ogura Hardware design: Masahiro Yamaguchi Custom I.C. design: Shyugi Kubota, Katsujiroh Fujimoto, Toshiyuki Sanada Graphic design: Yoshihiko Wakita, Tetsuroh Kitagawa, Takako Uenoyama, Naoko Toshimitsu Mechanical design: Tomio Suzuki Mechanical engineer: Nobuyuki Iwasaki, Akira Takahashi Cabinet design: Takeo Shiraishi Art design: Hiroyasu Nagai Special thanks: Nenko Nishimura, Miki Matsushita, Genya Kuriki, Hiromiki Racing team - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - SOURCES - ROM dump (MAME).
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