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Powerstar
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Powerstar (c) 1985 Pandora Software. - TRIVIA - The goal of the dev. team was to fit a graphic adventure with over 200 unique views into a 16K cartridge. Development took too long, and disks were coming into general use by the time it was released. There was just one small production run. The follow-up game of a fire in a high-rise building never happened. - STAFF - Game designers: Jeff Volp (operating system), Steve Nelson (puzzle coding), Stan Clark (graphics), Rob Brandt (text) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Powerstar (c) 1985 Pandora Software. - TRIVIA - The goal of the dev. team was to fit a graphic adventure with over 200 unique views into a 16K cartridge. Development took too long, and disks were coming into general use by the time it was released. There was just one small production run. The follow-up game of a fire in a high-rise building never happened. - STAFF - Game designers: Jeff Volp (operating system), Steve Nelson (puzzle coding), Stan Clark (graphics), Rob Brandt (text) - SOURCES - ROM dump (MAME).
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