

Final Star Force © 1992 Tecmo ltd.
A sequel to Tehkan's 1984 shoot-em-up classic, Star Force, featuring improved graphics and sound and a new weapons power-up system.
The player's ship is equipped with three smart bombs and the fire button can be held down for rapid fire. At regular intervals, a red ship will appear which will release a power-up capsule; the three power-ups available are as follows:
* A-Pulsator:
Fire: Thunder + Homing
Bomb: S-Bomb
* B-Pulsator:
Fire: Wide Shot + Missile
Bomb: M-Bomb
* C-Pulsator:
Fire: Spraygun + Synch-Fire
Bomb: T-Bomb.
Stages in this game are as follows:
01 = Encounter;
02 = Emergency;
03 = Orbit lift;
04 = Above all;
05 = On the moon;
06 = Counterattack;
07 = Wind pipe;
08 = Decision;
09 = Home! Home!
10 = Final force.
Main CPU: Motorola 68000 (@ 12 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)
Screen orientation: Vertical
Video resolution: 224 x 256 pixels
Screen refresh: 60.00 Hz
Palette colors: 4096
Players: up to 2 (simultaneous)
Control: 8-way joystick
Buttons: 2
==> A = shoot guns, B = fire bomb.

Released in September 1992.
Stage 06 is misspelled as 'Countrattack'.
A warning siren is played before each stage.
Both players can enter their initials into the high score table when their scores are eligible (unlike many other games).
Unlike Star Force, the demo mode is played after a few seconds of inactivity from insertion of a coin.
