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Project Stealth Fighter [Model 094152]
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Actual Entry (non editable)
Project Stealth Fighter (c) 1990 Microprose Software, Incorporated. - TECHNICAL - BARCODE: 5 015352 094152 Game Keys: 1 - Choose Weapon bay 1 2 - Choose Weapon bay 2 3 - Choose Weapon bay 3 4 - Choose Weapon bay 4 5 - Choose Cannon E - Engines On-Off D - Release anti-missile decoy U - Weapon bay open-close W - Weapon systems R - Electronic counter measure On-Off I - Infrared Jamming On-Off F - Flaps Retracted-Expanded T - Target Identification L - Map system change Z - Target radar change X - Waypoints change V - Views change N - INS engage-disengage M - Target system on-off J - decrease power throttle K - increase power throttle G - Landing Gear up-down SHIFT - Pause CRTL+1 - Eject - STAFF - Project Coordinators: Roy B. Gibson, Jeffery L. Briggs Programming: Paul Hutchinson With: Jim Synoski Graphics: Max Remington Quality Assurance: Alan Roireau, Chris Taormino, Russ Cooney Thanks to: Graham M., Tony B. - SOURCES - Game's cassette.
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Project Stealth Fighter (c) 1990 Microprose Software, Incorporated. - TECHNICAL - BARCODE: 5 015352 094152 Game Keys: 1 - Choose Weapon bay 1 2 - Choose Weapon bay 2 3 - Choose Weapon bay 3 4 - Choose Weapon bay 4 5 - Choose Cannon E - Engines On-Off D - Release anti-missile decoy U - Weapon bay open-close W - Weapon systems R - Electronic counter measure On-Off I - Infrared Jamming On-Off F - Flaps Retracted-Expanded T - Target Identification L - Map system change Z - Target radar change X - Waypoints change V - Views change N - INS engage-disengage M - Target system on-off J - decrease power throttle K - increase power throttle G - Landing Gear up-down SHIFT - Pause CRTL+1 - Eject - STAFF - Project Coordinators: Roy B. Gibson, Jeffery L. Briggs Programming: Paul Hutchinson With: Jim Synoski Graphics: Max Remington Quality Assurance: Alan Roireau, Chris Taormino, Russ Cooney Thanks to: Graham M., Tony B. - SOURCES - Game's cassette.
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