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Gryzor [Model 011863]
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Actual Entry (non editable)
Gryzor (c) 1987 Ocean Software, Limited. - TECHNICAL - BARCODE: 5 013156 011863 - TRIVIA - The game came with a demo version of "Combat School" as bonus. A demo version of this title appeared on Combat School as well. - SCORING - On the maze section a map of the maze and a clock appear. The clock displays the amount of time you have to complete the maze stage before losing a life. Points are awarded for shooting the enemies that you encounter; large aliens 5,000 - 40,000, soldiers 500 and small aliens 200. - TIPS AND TRICKS - 1. Keep moving. 2. Shoot everything. 3. All moving (and some stationary) objects can be destroyed but the larger they are the more shots are required. - STAFF - Programmed by: Paul Owens Music/effects by: David Whittaker Graphics by: Mark R. Jones Produced by: DC Ward - SOURCES - Game's Tape.
Your Changes (editable)
Gryzor (c) 1987 Ocean Software, Limited. - TECHNICAL - BARCODE: 5 013156 011863 - TRIVIA - The game came with a demo version of "Combat School" as bonus. A demo version of this title appeared on Combat School as well. - SCORING - On the maze section a map of the maze and a clock appear. The clock displays the amount of time you have to complete the maze stage before losing a life. Points are awarded for shooting the enemies that you encounter; large aliens 5,000 - 40,000, soldiers 500 and small aliens 200. - TIPS AND TRICKS - 1. Keep moving. 2. Shoot everything. 3. All moving (and some stationary) objects can be destroyed but the larger they are the more shots are required. - STAFF - Programmed by: Paul Owens Music/effects by: David Whittaker Graphics by: Mark R. Jones Produced by: DC Ward - SOURCES - Game's Tape.
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