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Super Monkey Ball Jr. [Model AGB-ALUE-USA]
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Super Monkey Ball Jr. (c) 2002 T-HQ, Inc. The GBA version of Super Monkey Ball is a zany, action-packed arcade puzzle game that keeps the 'party' feel of the original, including mini-games and a fantastic array of multiplayer modes for up to four players. It retains the 3-D feel of the GameCube version, as well as the mini-games;Monkey Fight, Monkey Race, Monkey Golf and Monkey Bowling. Several of these must be unlocked to enable play. The game consists of 60 stages which are split into three difficulties: Easy Normal and Expert. A number of elements will be integrated into each stage so that the player has a unique and challenging experience, progressing as the difficulty increases. Some of the more tricky elements include Stepped Floors, Titled Floors, Vertical Bumpers, Animated Floors, Rotating Floors, Moving Platforms, Curved Platforms and Escalator Platforms. Bonus stages are also scattered throughout the levels. These events are a timed banana feast as in the GC version. The player must collect as many bananas as they can in the time available. GAME FEATURES: * The most entertaining GBA title on the market * Based on one of the best-selling GC titles * Over 60 stages filled with steps, bumps, moving platforms and more! * Includes 4 favourite party games - Monkey Fight, Monkey Race, Monkey Golf and Monkey Bowling * Supports up to four players with a Link Cable * Features the ever-popular characters from the GC version - AiAi, MeeMee, Baby and GonGon - TECHNICAL - Cartridge ID: AGB-ALUE-USA - TRIVIA - Released on November 20, 2002 in USA. - STAFF - Devolopment Team (Realism/Creations) Lead Programmer: Dave Reed Programmer: James Watson, Neil Millstone, Jas C. Brooke, Andy Onions Tools Programmer: Andy Clarke Lead Artist: Dave Worton Artist: Michael Smith, Steve Watson, Simon Street Music : Martin Goodall Producers : Andy Onions (Realism), Marc Bowden (Creations) Special Thanks To: Mark Wilcox, David McLachlan, Lorraine Starr THQ Product Executive Vice President - Worldwide Studios: Jack Sorensen Executive Producer: Brian F. Christian Producer: Derek C. Smith Lead Tester: Marla Anyomi Testers: Graham Ratliff, Carlos Restrepo, Steve Travers, Logan Derrick, James Krenz, Ryan Rothenberger QA Technician: Mario Waibel QA Database Administrator: Jason Roberts QA Manager: Monica Vallejo Director of Quality Assurance: Jeremy S. Barnes THQ Marketing VP - Marketing: Peter Dille Group Marketing Manager: Alison Quirion Associate Product Marketing Manager: Heather Hall Marketing Coordinator: Michael Greene Director - Creatice Services: Howard Liebeskind Senior Creative Services Manager: Kathy Helgason Creative Services Manager: Kirk Somdal PR Manager: Reilly Brennan Associate PR Manager: Erik Reynolds Manual Writer: Brett Rector Packaging Design: JAM Advertising Extra Special Thanks: Shinobu Toyoda, Kathy Schoback, Judy Jette, Toshihiro Nagoshi, Super Monkey Ball Development Team Specical Thanks: Brian J. Farrell, Jeffrey Lapin, Alison Locke, Robert Reilly, Ricardo Fischer, Jack Suzuki, Gordon L. Madison Jr., Christian Kenney, Paul Rivas, Stacey Mendoza, Michael Rubinelli - SOURCES - ROM dump (MAME).
Your Changes (editable)
Super Monkey Ball Jr. (c) 2002 T-HQ, Inc. The GBA version of Super Monkey Ball is a zany, action-packed arcade puzzle game that keeps the 'party' feel of the original, including mini-games and a fantastic array of multiplayer modes for up to four players. It retains the 3-D feel of the GameCube version, as well as the mini-games;Monkey Fight, Monkey Race, Monkey Golf and Monkey Bowling. Several of these must be unlocked to enable play. The game consists of 60 stages which are split into three difficulties: Easy Normal and Expert. A number of elements will be integrated into each stage so that the player has a unique and challenging experience, progressing as the difficulty increases. Some of the more tricky elements include Stepped Floors, Titled Floors, Vertical Bumpers, Animated Floors, Rotating Floors, Moving Platforms, Curved Platforms and Escalator Platforms. Bonus stages are also scattered throughout the levels. These events are a timed banana feast as in the GC version. The player must collect as many bananas as they can in the time available. GAME FEATURES: * The most entertaining GBA title on the market * Based on one of the best-selling GC titles * Over 60 stages filled with steps, bumps, moving platforms and more! * Includes 4 favourite party games - Monkey Fight, Monkey Race, Monkey Golf and Monkey Bowling * Supports up to four players with a Link Cable * Features the ever-popular characters from the GC version - AiAi, MeeMee, Baby and GonGon - TECHNICAL - Cartridge ID: AGB-ALUE-USA - TRIVIA - Released on November 20, 2002 in USA. - STAFF - Devolopment Team (Realism/Creations) Lead Programmer: Dave Reed Programmer: James Watson, Neil Millstone, Jas C. Brooke, Andy Onions Tools Programmer: Andy Clarke Lead Artist: Dave Worton Artist: Michael Smith, Steve Watson, Simon Street Music : Martin Goodall Producers : Andy Onions (Realism), Marc Bowden (Creations) Special Thanks To: Mark Wilcox, David McLachlan, Lorraine Starr THQ Product Executive Vice President - Worldwide Studios: Jack Sorensen Executive Producer: Brian F. Christian Producer: Derek C. Smith Lead Tester: Marla Anyomi Testers: Graham Ratliff, Carlos Restrepo, Steve Travers, Logan Derrick, James Krenz, Ryan Rothenberger QA Technician: Mario Waibel QA Database Administrator: Jason Roberts QA Manager: Monica Vallejo Director of Quality Assurance: Jeremy S. Barnes THQ Marketing VP - Marketing: Peter Dille Group Marketing Manager: Alison Quirion Associate Product Marketing Manager: Heather Hall Marketing Coordinator: Michael Greene Director - Creatice Services: Howard Liebeskind Senior Creative Services Manager: Kathy Helgason Creative Services Manager: Kirk Somdal PR Manager: Reilly Brennan Associate PR Manager: Erik Reynolds Manual Writer: Brett Rector Packaging Design: JAM Advertising Extra Special Thanks: Shinobu Toyoda, Kathy Schoback, Judy Jette, Toshihiro Nagoshi, Super Monkey Ball Development Team Specical Thanks: Brian J. Farrell, Jeffrey Lapin, Alison Locke, Robert Reilly, Ricardo Fischer, Jack Suzuki, Gordon L. Madison Jr., Christian Kenney, Paul Rivas, Stacey Mendoza, Michael Rubinelli - SOURCES - ROM dump (MAME).
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