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4th & Inches [Model 48072]
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Actual Entry (non editable)
4th & Inches (c) 1988 Accolade, Incorporated. Welcome of pro football the way it's really played. Eleven on eleven, full offence against full defense. You're the coach; you call the plays. And you're the player: quarterback, running back, receiver, middle linebacker, defensive back. This is good, hard, straight football action. So loosen up. It's time to boot up for the big game. - TECHNICAL - GAME ID: 48072 BARCODE: 0 15605 48072 0 - TIPS AND TRICKS - * HINTS, TIPS AND STRATEGY (From the official manual): - If a game ends in a tie, you can play an unlimited number of sudden death overtime quarters. - From time to time, the Coach's Screen appears automatically to show the results of a play just run. - Receivers are human, so of course they occasionally won't execute their pass routes to perfection. Remember, when going down the middle, these guys are sometimes intimidated by defensive backs. - In general, longer passes have a lower percentage of success than short ones. - If you select a pass play, you don't have to pass - just don't press the fire button and you can run. However, it doesn't work the other way around; call a run and you have to run because the fire button won't work. No audibles at the line of scrimmage on a run. - Once the play starts, the quarterback cannot run up, down or out of the display field area until he first crosses the line of scrimmage. - SOURCES - ROM dump (MAME).
Your Changes (editable)
4th & Inches (c) 1988 Accolade, Incorporated. Welcome of pro football the way it's really played. Eleven on eleven, full offence against full defense. You're the coach; you call the plays. And you're the player: quarterback, running back, receiver, middle linebacker, defensive back. This is good, hard, straight football action. So loosen up. It's time to boot up for the big game. - TECHNICAL - GAME ID: 48072 BARCODE: 0 15605 48072 0 - TIPS AND TRICKS - * HINTS, TIPS AND STRATEGY (From the official manual): - If a game ends in a tie, you can play an unlimited number of sudden death overtime quarters. - From time to time, the Coach's Screen appears automatically to show the results of a play just run. - Receivers are human, so of course they occasionally won't execute their pass routes to perfection. Remember, when going down the middle, these guys are sometimes intimidated by defensive backs. - In general, longer passes have a lower percentage of success than short ones. - If you select a pass play, you don't have to pass - just don't press the fire button and you can run. However, it doesn't work the other way around; call a run and you have to run because the fire button won't work. No audibles at the line of scrimmage on a run. - Once the play starts, the quarterback cannot run up, down or out of the display field area until he first crosses the line of scrimmage. - SOURCES - ROM dump (MAME).
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