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Dyno Bop
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Actual Entry (non editable)
Dyno Bop (c) 1990 Grand Products. A fun little redemption game involving rolling balls at virtual targets. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : Trackball Buttons : 3 - TRIVIA - The system actually uses an IR tracking device to map the paths of the balls up to the collection trough, and then depicts that path on screen. The same hardware is used in "Slick Shot", and "Super Strike Bowling", with different playfield and balls. - STAFF - Software by Incredible Technologies, Inc. Project Manager, Game Design & Game Audio: David D. Thiel Programming: Pierre Maloka Art: Stan Fukuoka - SOURCES - ROM dump (MAME). Machine's picture.
Your Changes (editable)
Dyno Bop (c) 1990 Grand Products. A fun little redemption game involving rolling balls at virtual targets. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : Trackball Buttons : 3 - TRIVIA - The system actually uses an IR tracking device to map the paths of the balls up to the collection trough, and then depicts that path on screen. The same hardware is used in "Slick Shot", and "Super Strike Bowling", with different playfield and balls. - STAFF - Software by Incredible Technologies, Inc. Project Manager, Game Design & Game Audio: David D. Thiel Programming: Pierre Maloka Art: Stan Fukuoka - SOURCES - ROM dump (MAME). Machine's picture.
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