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Cyber Sled [Model SLPS-00023]
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Actual Entry (non editable)
Cyber Sled (c) 1995 Namco, Limited. Two contestants enter the arena in this enhanced conversion of the all-time classic arcade hit from Namco, but only one can leave... A first-person combat game, Cybersled places the player at the controls of a high-tech battle tank in a futuristic combat environment populated by looming towers and giant obstacles. There are 12 tanks to choose from, differing in armour, speed and weaponry values. This choice obviously affects gameplay, as Cybersled can be played either as a game of cunning, cat-and-mouse style, or like a game of chicken where sheer nerve and the will to win determine the final outcome. - TECHNICAL - Game ID: SLPS-00023 - TRIVIA - Cyber Sled was released on January 27, 1995 in Japan. Export releases: [US] "Cyber Sled [Model SLUS-00008]" [EU] "Cyber Sled [Model SCES-00006]" Reviews: [FR] March 1995, Consoles + N.41: 80/100 - STAFF - Director: Kazumi Mizuno (K. Mizuno) GAME Game Design: Satoshi Norimatsu (S. Norimatsu) Main Program: Hajime Furusawa (H. Furusawa) 2D Program: Minoru Takayama (M. Takayama) 3D Graphic: Shiro Wada (S. Wada), Takaaki Okuda (T. Okuda), Yukio Hada (Y. Hada) 2D Graphic: Koichiro Maeda (K. Maeda), Kenichi Nakai (K. Nakai) MOVIE Script: Hiroyuki Onoda (H. Onoda) Create: Shigenori Kanai (S. Kanai) Program: Sei Tsukada (S. Tsukada) TOOL Program: Yokusu Nishitsunoi (Y. Nishitsunoi), K. Tazawa, Kenji Nakano (K. Nakano) Sound Engineer: Junko Ozawa (J. Ozawa), Hiromi Shibano (H. Shibano) Debugger: Shinichi Tsuruya (S. Tsuruya) - SOURCES - Game's review.
Your Changes (editable)
Cyber Sled (c) 1995 Namco, Limited. Two contestants enter the arena in this enhanced conversion of the all-time classic arcade hit from Namco, but only one can leave... A first-person combat game, Cybersled places the player at the controls of a high-tech battle tank in a futuristic combat environment populated by looming towers and giant obstacles. There are 12 tanks to choose from, differing in armour, speed and weaponry values. This choice obviously affects gameplay, as Cybersled can be played either as a game of cunning, cat-and-mouse style, or like a game of chicken where sheer nerve and the will to win determine the final outcome. - TECHNICAL - Game ID: SLPS-00023 - TRIVIA - Cyber Sled was released on January 27, 1995 in Japan. Export releases: [US] "Cyber Sled [Model SLUS-00008]" [EU] "Cyber Sled [Model SCES-00006]" Reviews: [FR] March 1995, Consoles + N.41: 80/100 - STAFF - Director: Kazumi Mizuno (K. Mizuno) GAME Game Design: Satoshi Norimatsu (S. Norimatsu) Main Program: Hajime Furusawa (H. Furusawa) 2D Program: Minoru Takayama (M. Takayama) 3D Graphic: Shiro Wada (S. Wada), Takaaki Okuda (T. Okuda), Yukio Hada (Y. Hada) 2D Graphic: Koichiro Maeda (K. Maeda), Kenichi Nakai (K. Nakai) MOVIE Script: Hiroyuki Onoda (H. Onoda) Create: Shigenori Kanai (S. Kanai) Program: Sei Tsukada (S. Tsukada) TOOL Program: Yokusu Nishitsunoi (Y. Nishitsunoi), K. Tazawa, Kenji Nakano (K. Nakano) Sound Engineer: Junko Ozawa (J. Ozawa), Hiromi Shibano (H. Shibano) Debugger: Shinichi Tsuruya (S. Tsuruya) - SOURCES - Game's review.
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