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Metroid Fusion [Model AGB-AMTJ-JPN]
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Metroid Fusion (c) 2003 Nintendo Company, Limited. From the same team who developed the original smash-hit Metroid titles comes Metroid Fusion -- an all-new adventure starring ace bounty hunter Samus Aran. Metroid Fusion is a side-scrolling action/adventure game with an intriguing sci-fi storyline and stunning graphics. Controlling a bounty hunter named Samus Aran, players explore vast futuristic environments in a mission to destroy an army of deadly parasites. Features * Explore huge side-scrolling futuristic environments crawling with secrets and new enemies! * Upgrade Samus's suit with amazing power-ups like the Morph Ball, Space Jump, Screw Attack, Varia Suit, Wave Beam and more. * Connect with Metroid Prime for Nintendo GameCube to access cool special features! * Follow Samus Aran through an engrossing storyline brought to life by thrilling cut-scenes. Metroid Fusion expertly mixes action and adventure elements to create a rich, highly stylized gaming experience. Like the original Metroid titles, Samus begins the game in a weak state and must locate power-ups to slowly become stronger. Almost everything Samus uses is upgradeable, including bombs, missiles, suits and the arm cannon. In addition to the old favorites, Metroid Fusion delivers several new power-ups as well. - TECHNICAL - Game ID: AGB-AMTJ-JPN - SERIES - 1. Metroid [Model FMC-MET] (1986, Famicom Disk System) 2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy) 3. Super Metroid [Model SHVC-RI] (1994, Super Famicom) 4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA) 5. Metroid Prime (2003, GameCube) 6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA) 7. Metroid Prime 2 - Echoes (2004, GameCube) 8. Metroid Prime - Hunters (2005, DS) 9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii) 10. Metroid - Other M (2010, Wii) - STAFF - Producer: Takehiro Izushi Chief Director: Yoshio Sakamoto System Director: Takehiko Hosokawa Scenario & Story: Yoshio Sakamoto Game Design: Tomoyoshi Yamane, Takehiko Hosokawa Course Design: Masani Ueda, Ryuichi Nakada Visual Director: Tomoyoshi Yamane Samus Design: Shinya Sano Samus Original Design: Hiroji Kiyotake Enemy Character Design: Tomoyoshi Yamane, Isao Hirano, Shinya Sano, Tadashi Matsushita Background Graphic Design: Takayasu Morisawa, Fumiko Miyamoto Graphic Design: Hiroshi Momose, Chiharu Sakiyama, Hiroshi Momose, Chiharu Sakiyama Program Director: Katsuya Yamano Samus Programming: Yoshinori Katsuki Enemy Character Programming: Katsuya Yamano System Programming: Nobuhiro Ozaki Cinema Scene Programming: Eisaku Nakae Tool Programming: Takahiro Harada, Kohta Fukui, Yoshinori Katsuki, Nobuhiro Ozaki, Hiroshi Momose Sound Director: Kenji Yamamoto Music Composition: Minako Hamano, Akira Fujiwara Sound Effects: Takaya Fujii Sound Effects Programming: Takaya Fujii Package Design: Sachiko Nakamichi Manual Design: Sachiko Nakamichi, Kiyomi Itani, Yasuko Takahashi Coordination: Takahiro Harada International Coordination: Sakae Yamazaki Debug: Super Mario Club Special Thanks: Satoshi Matsumara - SOURCES - ROM dump (MAME).
Your Changes (editable)
Metroid Fusion (c) 2003 Nintendo Company, Limited. From the same team who developed the original smash-hit Metroid titles comes Metroid Fusion -- an all-new adventure starring ace bounty hunter Samus Aran. Metroid Fusion is a side-scrolling action/adventure game with an intriguing sci-fi storyline and stunning graphics. Controlling a bounty hunter named Samus Aran, players explore vast futuristic environments in a mission to destroy an army of deadly parasites. Features * Explore huge side-scrolling futuristic environments crawling with secrets and new enemies! * Upgrade Samus's suit with amazing power-ups like the Morph Ball, Space Jump, Screw Attack, Varia Suit, Wave Beam and more. * Connect with Metroid Prime for Nintendo GameCube to access cool special features! * Follow Samus Aran through an engrossing storyline brought to life by thrilling cut-scenes. Metroid Fusion expertly mixes action and adventure elements to create a rich, highly stylized gaming experience. Like the original Metroid titles, Samus begins the game in a weak state and must locate power-ups to slowly become stronger. Almost everything Samus uses is upgradeable, including bombs, missiles, suits and the arm cannon. In addition to the old favorites, Metroid Fusion delivers several new power-ups as well. - TECHNICAL - Game ID: AGB-AMTJ-JPN - SERIES - 1. Metroid [Model FMC-MET] (1986, Famicom Disk System) 2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy) 3. Super Metroid [Model SHVC-RI] (1994, Super Famicom) 4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA) 5. Metroid Prime (2003, GameCube) 6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA) 7. Metroid Prime 2 - Echoes (2004, GameCube) 8. Metroid Prime - Hunters (2005, DS) 9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii) 10. Metroid - Other M (2010, Wii) - STAFF - Producer: Takehiro Izushi Chief Director: Yoshio Sakamoto System Director: Takehiko Hosokawa Scenario & Story: Yoshio Sakamoto Game Design: Tomoyoshi Yamane, Takehiko Hosokawa Course Design: Masani Ueda, Ryuichi Nakada Visual Director: Tomoyoshi Yamane Samus Design: Shinya Sano Samus Original Design: Hiroji Kiyotake Enemy Character Design: Tomoyoshi Yamane, Isao Hirano, Shinya Sano, Tadashi Matsushita Background Graphic Design: Takayasu Morisawa, Fumiko Miyamoto Graphic Design: Hiroshi Momose, Chiharu Sakiyama, Hiroshi Momose, Chiharu Sakiyama Program Director: Katsuya Yamano Samus Programming: Yoshinori Katsuki Enemy Character Programming: Katsuya Yamano System Programming: Nobuhiro Ozaki Cinema Scene Programming: Eisaku Nakae Tool Programming: Takahiro Harada, Kohta Fukui, Yoshinori Katsuki, Nobuhiro Ozaki, Hiroshi Momose Sound Director: Kenji Yamamoto Music Composition: Minako Hamano, Akira Fujiwara Sound Effects: Takaya Fujii Sound Effects Programming: Takaya Fujii Package Design: Sachiko Nakamichi Manual Design: Sachiko Nakamichi, Kiyomi Itani, Yasuko Takahashi Coordination: Takahiro Harada International Coordination: Sakae Yamazaki Debug: Super Mario Club Special Thanks: Satoshi Matsumara - SOURCES - ROM dump (MAME).
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