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Crash Nitro Kart [Model AGB-BCNE-USA]
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Actual Entry (non editable)
Crash Nitro Kart (c) 2003 Vivendi Universal Games Crash makes like Jeff Gordon. The ruthless Emperor Velo as bandicoot-napped Crash and forced him to race against enemies old and new. The stakes couldn't be higher: if Crash fails, he can say good-bye to planet earth. Features: 12 tracks Four unique worlds, including jungles, volcanoes and space stations 19 characters, including Crash, Crunch, Coco and Dr. Cortex Each racer rated for speed, acceleration and turn Three difficulty levels Mode 7 graphics Two- to four-player multi-Pak action via Game Boy Advance Game Link Cables GCN connectivity Solo players can advance through tracks in Adventure mode, compete for cups in Arcade mode or race against the clock in Time Trial mode Turbo boosts, TNT, homing missiles, invisibility and more power-ups Soundtrack features bouncy music and comical comments from rivals The tracks may be flat but they're well-designed, with lots of big jumps, branches, hazards and sharp turns. The backgrounds and racer sprites look great, but the tracks themselves tend to be pixelated. Success depends on catching as many of the plentiful zippers as possible. It was only a matter of time before a character named Crash got his own kart game. The result is a fast, fun GBA racer that the bandicoot's fans will enjoy. - TECHNICAL - GAME ID: AGB-BCNE-USA - TRIVIA - Released on November 11, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - DEVELOPED BY VICARIOUS VISIONS, INC. CEO / Chief Creative Officer: Karthik Bala VP Product Development: Tobi Saulnier Project Manager: Jesse Booth Programming: Matthew Conte, Jan-Erik Steel Design: Sean Murphy Art: Steve Derrick, Eric DeSantis, Sean Murphy Tools Programming: Andrew D. Bond Music: Shin'en Multimedia Additional Support: Eric Caraszi, Andy Lomerson, Dan Tanguay, Robert Caminos, Alex Rybakov, Jesse Raymond, Dianna Davies, Chong Guang Zhang, Travis Cameron, Bryan Pritchard Playtesting: Steven Brunick, Charlie Friedrich, Ben Godgart, Jake Godgart, George Karathomas, Jordan Kennedy, Jonathan Schaefer Special Thanks: VV CNK Console Team, Martin Korth CRASH PARTY USA Game Concept: Jesse Booth Programming: Alex Rybakov Art: Sean Murphy Design: Sean Murphy Music: Shin'en Multimedia Special Thanks: Matthew Conte, Manfred Linzner, VV Quality Assurance Produced and Published by: Vivendi Universal Games Inc. Executive Vice President: Jim Wilson Senior VP of Production: Michael Pole Vice President of Production: Neal Robison Executive Producer: Jonathan Eubanks Producer: David Robinson Associate Producer: Donovan Soto Production Coordinator: Kenneth Bartlett Technical Director: Sam Calis Vice President of Marketing: Ed Zobrist Director of Marketing: Al Simone Marketing Brand Manager: Michael Scharnikow Marketing Coordinator: John Choon, Carla Staley Public Relations: Marla Rothschild, Stephanie Kavoulakos Director of Promotions: Chandra Hill Manual Design: Lauren Azeltine QUALITY ASSURANCE QA Director: Stuart Hay QA Brand Manager: Wladia Summers QA Project Lead: Joseph Peren QA Associate Lead: Arabian Nazel, Julio Manzanares Testers: Cameron Austin, Mathew Byward, Alvin Gavino, Lina Sokaite Gaeta, Benjamin Hines, Crystal-Dawn Jensen, Andrew Warwick, Stephen Yang, Takeshi Yoshino Special Thanks: Kristin Bruno, Clint McCaul, Virginia Fout, Chandra Hill, Craig Howe, Nicholas Longano, Philip O'Neil, Suzan Rude, Carlos Schulte, Caroline Trujillo, Luc Vanhal - SOURCES - ROM dump (MAME).
Your Changes (editable)
Crash Nitro Kart (c) 2003 Vivendi Universal Games Crash makes like Jeff Gordon. The ruthless Emperor Velo as bandicoot-napped Crash and forced him to race against enemies old and new. The stakes couldn't be higher: if Crash fails, he can say good-bye to planet earth. Features: 12 tracks Four unique worlds, including jungles, volcanoes and space stations 19 characters, including Crash, Crunch, Coco and Dr. Cortex Each racer rated for speed, acceleration and turn Three difficulty levels Mode 7 graphics Two- to four-player multi-Pak action via Game Boy Advance Game Link Cables GCN connectivity Solo players can advance through tracks in Adventure mode, compete for cups in Arcade mode or race against the clock in Time Trial mode Turbo boosts, TNT, homing missiles, invisibility and more power-ups Soundtrack features bouncy music and comical comments from rivals The tracks may be flat but they're well-designed, with lots of big jumps, branches, hazards and sharp turns. The backgrounds and racer sprites look great, but the tracks themselves tend to be pixelated. Success depends on catching as many of the plentiful zippers as possible. It was only a matter of time before a character named Crash got his own kart game. The result is a fast, fun GBA racer that the bandicoot's fans will enjoy. - TECHNICAL - GAME ID: AGB-BCNE-USA - TRIVIA - Released on November 11, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - DEVELOPED BY VICARIOUS VISIONS, INC. CEO / Chief Creative Officer: Karthik Bala VP Product Development: Tobi Saulnier Project Manager: Jesse Booth Programming: Matthew Conte, Jan-Erik Steel Design: Sean Murphy Art: Steve Derrick, Eric DeSantis, Sean Murphy Tools Programming: Andrew D. Bond Music: Shin'en Multimedia Additional Support: Eric Caraszi, Andy Lomerson, Dan Tanguay, Robert Caminos, Alex Rybakov, Jesse Raymond, Dianna Davies, Chong Guang Zhang, Travis Cameron, Bryan Pritchard Playtesting: Steven Brunick, Charlie Friedrich, Ben Godgart, Jake Godgart, George Karathomas, Jordan Kennedy, Jonathan Schaefer Special Thanks: VV CNK Console Team, Martin Korth CRASH PARTY USA Game Concept: Jesse Booth Programming: Alex Rybakov Art: Sean Murphy Design: Sean Murphy Music: Shin'en Multimedia Special Thanks: Matthew Conte, Manfred Linzner, VV Quality Assurance Produced and Published by: Vivendi Universal Games Inc. Executive Vice President: Jim Wilson Senior VP of Production: Michael Pole Vice President of Production: Neal Robison Executive Producer: Jonathan Eubanks Producer: David Robinson Associate Producer: Donovan Soto Production Coordinator: Kenneth Bartlett Technical Director: Sam Calis Vice President of Marketing: Ed Zobrist Director of Marketing: Al Simone Marketing Brand Manager: Michael Scharnikow Marketing Coordinator: John Choon, Carla Staley Public Relations: Marla Rothschild, Stephanie Kavoulakos Director of Promotions: Chandra Hill Manual Design: Lauren Azeltine QUALITY ASSURANCE QA Director: Stuart Hay QA Brand Manager: Wladia Summers QA Project Lead: Joseph Peren QA Associate Lead: Arabian Nazel, Julio Manzanares Testers: Cameron Austin, Mathew Byward, Alvin Gavino, Lina Sokaite Gaeta, Benjamin Hines, Crystal-Dawn Jensen, Andrew Warwick, Stephen Yang, Takeshi Yoshino Special Thanks: Kristin Bruno, Clint McCaul, Virginia Fout, Chandra Hill, Craig Howe, Nicholas Longano, Philip O'Neil, Suzan Rude, Carlos Schulte, Caroline Trujillo, Luc Vanhal - SOURCES - ROM dump (MAME).
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