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Dr Sparkz Lab
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Actual Entry (non editable)
Dr Sparkz Lab (c) 1992 Atari Games Corporation. This game is a combination of Tetris and Pipe Dream, and is very similar to the 1993 Taito prototype arcade Cachat/Tube It, as well as the earlier Famicom game from 1991, Gorby no Pipeline Daisakusen. The player has to make connections, or sparkz from the red side to the blue side (or vice versa) so that the monster that the scientist is making could be built. The monster is made piece by piece, and the first piece made is the head after connecting 2 sparkz. - TECHNICAL - Board Number : A051420 Main CPU : Motorola 68000 (@ 14.31818 Mhz) Sound Chips : OKI6295 (@ 7.231 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - It's a very rare prototype, there are only 2 or 3 in existence. The concept was just a little too hard for a mass market. It would make a great game, but Atari never decided to do anything with it. Its earnings in an arcade test just weren't high enough to justify production. - STAFF - Project Leader : Kelly Turner Programmers : Matt Setzer, Kelly Turner, Norm Avellar Graphics : Mark Stephen Pierce Engineer : Brian T. McKee Additional Designers : Kelly Turner, Mark Stephen Pierce Technician : Glen McNamara Audio : Brad Fuller Product Manager : Linda Adam Team Leader : John Ray - SOURCES - Game's picture (bossyman15) ROM dump (MAME). Game's screenshots.
Your Changes (editable)
Dr Sparkz Lab (c) 1992 Atari Games Corporation. This game is a combination of Tetris and Pipe Dream, and is very similar to the 1993 Taito prototype arcade Cachat/Tube It, as well as the earlier Famicom game from 1991, Gorby no Pipeline Daisakusen. The player has to make connections, or sparkz from the red side to the blue side (or vice versa) so that the monster that the scientist is making could be built. The monster is made piece by piece, and the first piece made is the head after connecting 2 sparkz. - TECHNICAL - Board Number : A051420 Main CPU : Motorola 68000 (@ 14.31818 Mhz) Sound Chips : OKI6295 (@ 7.231 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - It's a very rare prototype, there are only 2 or 3 in existence. The concept was just a little too hard for a mass market. It would make a great game, but Atari never decided to do anything with it. Its earnings in an arcade test just weren't high enough to justify production. - STAFF - Project Leader : Kelly Turner Programmers : Matt Setzer, Kelly Turner, Norm Avellar Graphics : Mark Stephen Pierce Engineer : Brian T. McKee Additional Designers : Kelly Turner, Mark Stephen Pierce Technician : Glen McNamara Audio : Brad Fuller Product Manager : Linda Adam Team Leader : John Ray - SOURCES - Game's picture (bossyman15) ROM dump (MAME). Game's screenshots.
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