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Dragon's Lair [Model CGB-BDXE-USA]
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Actual Entry (non editable)
Dragon's Lair (c) 2001 Capcom Ent., Inc. The Game Boy Color conversion of Dragon's Lair features every scene from the arcade game. However, to fit the entire game into the tiny 4MB ofspace, a few scenes have been shortened and some actions removed. - TECHNICAL - Cartridge ID: Model CGB-BDXE-USA Package ID: Model CGB-P-BDXE - TRIVIA - Dragon's Lair for Game Boy Color was released on January 15, 2001 in USA. - STAFF - Art Director: Boyd Burggrabe Artist: Arvin Bautista, Ronnie Fike, Rima Litonjua, Daniel Schallock Creative Director: Mike Mika Executive Producer: Andrew Ayre, Jeff Vavasour Lead Artist: Dean Lee Production: Bill Baffy, Renee Johnson Programmer: Cathryn Mataga Sound: Robert Baffy Support Programmer: Jeremy Mika Supporting Artist: Andy Chiu, Kevin Jamees, Matt Leunig, Mike Yuki Tilekiller Tool Programmer: Dan Filner - SOURCES - ROM dump (MAME).
Your Changes (editable)
Dragon's Lair (c) 2001 Capcom Ent., Inc. The Game Boy Color conversion of Dragon's Lair features every scene from the arcade game. However, to fit the entire game into the tiny 4MB ofspace, a few scenes have been shortened and some actions removed. - TECHNICAL - Cartridge ID: Model CGB-BDXE-USA Package ID: Model CGB-P-BDXE - TRIVIA - Dragon's Lair for Game Boy Color was released on January 15, 2001 in USA. - STAFF - Art Director: Boyd Burggrabe Artist: Arvin Bautista, Ronnie Fike, Rima Litonjua, Daniel Schallock Creative Director: Mike Mika Executive Producer: Andrew Ayre, Jeff Vavasour Lead Artist: Dean Lee Production: Bill Baffy, Renee Johnson Programmer: Cathryn Mataga Sound: Robert Baffy Support Programmer: Jeremy Mika Supporting Artist: Andy Chiu, Kevin Jamees, Matt Leunig, Mike Yuki Tilekiller Tool Programmer: Dan Filner - SOURCES - ROM dump (MAME).
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