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Dock Man
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Actual Entry (non editable)
Dock Man (c) 1982 Taito. Phase 1- Use catch button to catch bales of cargo as they fall from conveyor belt, after catching the cargo, the player must use the ship's cargo bins. Phase 2 - Players must use the throw button to dislodge cartons from conveyor belt and catch them before they fall to the floor. Players must avoid troublemakers and trolley carts and prevent cartons of explosives from falling to the ground and exploding. Game ends when the player has lost all of his portmen or if the player fails to load the ship before the entire cargo has fallen from the conveyor belt onto the pier. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in March 1982 in Japan. This game is also known as "Port Man". - SOURCES - ROM dump (MAME).
Your Changes (editable)
Dock Man (c) 1982 Taito. Phase 1- Use catch button to catch bales of cargo as they fall from conveyor belt, after catching the cargo, the player must use the ship's cargo bins. Phase 2 - Players must use the throw button to dislodge cartons from conveyor belt and catch them before they fall to the floor. Players must avoid troublemakers and trolley carts and prevent cartons of explosives from falling to the ground and exploding. Game ends when the player has lost all of his portmen or if the player fails to load the ship before the entire cargo has fallen from the conveyor belt onto the pier. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in March 1982 in Japan. This game is also known as "Port Man". - SOURCES - ROM dump (MAME).
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