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Wayne's World [Model SNS-WW-USA]
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Actual Entry (non editable)
Wayne's World (c) 1993 T-HQ, Incorporated. Wayne's World is a side-scrolling action-platformer. Based on the hit Paramount Pictures comedy film starring Mike Myers and Dana Carvey, the game tasks players with stepping into the frayed concert tees of Wayne Campbell and Garth Algar as they venture across Aurora, Illinois, and various television-inspired dreamscapes to rescue their public-access television show and save Wayne's girlfriend, Cassandra. - TECHNICAL - GAME ID: SNS-WW-USA - TRIVIA - Released in April 1993 in the USA. Surreal Pop-Culture Levels: Players navigate bizarre stages ranging from suburban streets and music stores to a literal guitar fretboard and an alternate dimension populated by giant musical notes, vacuum cleaners, and zombie groupies. - STAFF - Project Leader: David Bright Programming: David Bright, Derek Dick, Kevin Moare Musics & Sound Effects: Peter Stone, Nick Eastridge Art Director: Dennis Turner Sprite Animation: Bryce Cochrane, Ian House, Peter King, Ian Lloyd, Sean Sullivan Backgrounds: Greg Bick, Greg Bobier, Ian House Intermissions: Greg Bick, Mike D'Agnillo, Christopher Gray, Kevin Moare, Sean Sullivan Map Design: Greg Bobier, Anne Doiron, Peter King, Christine Turner, Adam Mock Game Testing: Adam Mock Executive Producer (Gray Matter): Christopher Gray Executive Producer (T*HQ): Howard Phillips Software Development (T*HQ): George Sinfield - SOURCES - ROM dump (MAME).
Your Changes (editable)
Wayne's World (c) 1993 T-HQ, Incorporated. Wayne's World is a side-scrolling action-platformer. Based on the hit Paramount Pictures comedy film starring Mike Myers and Dana Carvey, the game tasks players with stepping into the frayed concert tees of Wayne Campbell and Garth Algar as they venture across Aurora, Illinois, and various television-inspired dreamscapes to rescue their public-access television show and save Wayne's girlfriend, Cassandra. - TECHNICAL - GAME ID: SNS-WW-USA - TRIVIA - Released in April 1993 in the USA. Surreal Pop-Culture Levels: Players navigate bizarre stages ranging from suburban streets and music stores to a literal guitar fretboard and an alternate dimension populated by giant musical notes, vacuum cleaners, and zombie groupies. - STAFF - Project Leader: David Bright Programming: David Bright, Derek Dick, Kevin Moare Musics & Sound Effects: Peter Stone, Nick Eastridge Art Director: Dennis Turner Sprite Animation: Bryce Cochrane, Ian House, Peter King, Ian Lloyd, Sean Sullivan Backgrounds: Greg Bick, Greg Bobier, Ian House Intermissions: Greg Bick, Mike D'Agnillo, Christopher Gray, Kevin Moare, Sean Sullivan Map Design: Greg Bobier, Anne Doiron, Peter King, Christine Turner, Adam Mock Game Testing: Adam Mock Executive Producer (Gray Matter): Christopher Gray Executive Producer (T*HQ): Howard Phillips Software Development (T*HQ): George Sinfield - SOURCES - ROM dump (MAME).
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