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WWF WrestleMania - The Arcade Game [Model SNS-AWVE-USA]
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Actual Entry (non editable)
WWF WrestleMania - The Arcade Game (c) 1995 Acclaim Ent., Incorporated. WWF WrestleMania: The Arcade Game is a high-octane, over-the-top fighting game developed by Sculptured Software based on Midway's hit coin-op arcade original. Moving away from traditional simulation-style wrestling, the game pits digitized sprites of iconic Superstars—such as Bret Hart, The Undertaker, Shawn Michaels, Razor Ramon, Bam Bam Bigelow, and Yokozuna—into fast-paced, combo-heavy combat complete with cartoonish power-ups, gravity-defying leaps, and surreal finishing moves. - TECHNICAL - GAME ID: SNS-AWVE-USA - TRIVIA - Digitized Arcade Action on 16-Bit Hardware: Successfully condensing Midway's hardware-heavy arcade cabinet onto an SNES cartridge, Sculptured Software utilized advanced sprite scaling and digitized motion-capture footage to preserve the frantic, fighting-game style pacing of the original arcade hit. Acclaim's Late-Era SNES Push: Published during the twilight years of the Super Nintendo's commercial dominance, this title showcased how far developers could push 16-bit hardware rendering and digitized graphics before the full transition to 32-bit consoles. - SOURCES - ROM dump (MAME).
Your Changes (editable)
WWF WrestleMania - The Arcade Game (c) 1995 Acclaim Ent., Incorporated. WWF WrestleMania: The Arcade Game is a high-octane, over-the-top fighting game developed by Sculptured Software based on Midway's hit coin-op arcade original. Moving away from traditional simulation-style wrestling, the game pits digitized sprites of iconic Superstars—such as Bret Hart, The Undertaker, Shawn Michaels, Razor Ramon, Bam Bam Bigelow, and Yokozuna—into fast-paced, combo-heavy combat complete with cartoonish power-ups, gravity-defying leaps, and surreal finishing moves. - TECHNICAL - GAME ID: SNS-AWVE-USA - TRIVIA - Digitized Arcade Action on 16-Bit Hardware: Successfully condensing Midway's hardware-heavy arcade cabinet onto an SNES cartridge, Sculptured Software utilized advanced sprite scaling and digitized motion-capture footage to preserve the frantic, fighting-game style pacing of the original arcade hit. Acclaim's Late-Era SNES Push: Published during the twilight years of the Super Nintendo's commercial dominance, this title showcased how far developers could push 16-bit hardware rendering and digitized graphics before the full transition to 32-bit consoles. - SOURCES - ROM dump (MAME).
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