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Utopia - The Creation of a Nation [Model SNS-UP-USA]
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Actual Entry (non editable)
Utopia - The Creation of a Nation (c) 1993 JALECO USA, Inc. Utopia: The Creation of a Nation is a pioneering real-time strategy and god game originally developed by Seed Software (led by Hoh Cock How and Kelly Dunn). The game tasks players with acting as the supreme leader of an exploratory colony sent to colonize and cultivate an unmapped alien planet, balancing infrastructure growth, population happiness, military defense, and resource management against hostile environments and rival factions. - TECHNICAL - GAME ID: SNS-UP-USA - TRIVIA - Released in September 1993 in North America. Pioneering Console RTS Mechanics: Long before real-time strategy games dominated home consoles, Utopia successfully brought computer-style colony simulation to the SNES, requiring players to construct housing blocks, food production domes, hospitals, missile turrets, and spaceports while managing planetary hazards like meteor showers and alien rebels. Gremlin Graphics' Publishing Footprint: Published by British studio Gremlin Graphics, the game was praised for its deep micro-management systems and tactical depth, offering a rare blend of macro-city planning and direct military combat on 16-bit hardware. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Utopia - The Creation of a Nation (c) 1993 JALECO USA, Inc. Utopia: The Creation of a Nation is a pioneering real-time strategy and god game originally developed by Seed Software (led by Hoh Cock How and Kelly Dunn). The game tasks players with acting as the supreme leader of an exploratory colony sent to colonize and cultivate an unmapped alien planet, balancing infrastructure growth, population happiness, military defense, and resource management against hostile environments and rival factions. - TECHNICAL - GAME ID: SNS-UP-USA - TRIVIA - Released in September 1993 in North America. Pioneering Console RTS Mechanics: Long before real-time strategy games dominated home consoles, Utopia successfully brought computer-style colony simulation to the SNES, requiring players to construct housing blocks, food production domes, hospitals, missile turrets, and spaceports while managing planetary hazards like meteor showers and alien rebels. Gremlin Graphics' Publishing Footprint: Published by British studio Gremlin Graphics, the game was praised for its deep micro-management systems and tactical depth, offering a rare blend of macro-city planning and direct military combat on 16-bit hardware. - SOURCES - ROM dump (MAME).
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