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The Lost Vikings [Model SNS-LV-USA]
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The Lost Vikings (c) 1993 Interplay The Lost Vikings is a side-scrolling platform game by Blizzard and published by Interplay. The game features three tough vikings who, one day, are victims of a terrifying alien abduction. One night, and before they know it, they are beamed up into a huge spacecraft poised above their village. In a desperate struggle to escape the large vessel, they soon fall into a time portal and end up trapped between uninviting time periods. The goal of the game is to guide the lost vikings through different worlds and to lead them back home - however, the originality of the game lies in the ability to control all three characters at once. The player can switch out characters at the press of a button and each viking features his own unique set of abilities that need to be combined to solve the game's countless puzzles. 'Erik the swift' is fast and can run, jump and bash through solid walls. 'Olaf the Stout' holds a shield that protects the team from enemy fire or allows him to glide in the air or help Erik to reach higher platforms. Finally, 'Baleog the Fierce' uses a sword and fires arrows with his bow. Each character can also carry a maximum of four items such as food (to restore health) and colored keys (to unlock doors). The game features thirty seven stages and a simple password system allows the player to save his progress. - TECHNICAL - Game ID: SNS-LV-USA - TRIVIA - Export releases: [JP] "Viking no Daimeiwaku [Model SHVC-VD]" [EU] "The Lost Vikings [Model SNSP-LV-EUR]" [FR] "The Lost Vikings [Model SNSP-LV-FRA/SFRA]" [FR] "The Lost Vikings [Model SNSP-LV-NOE/SFRG]" - STAFF - Game Design: Silicon and Synapse Producers: Allen Adham, Alan Pavlish Executive Producer: Brian Fargo Level Design: Ronald Millar Programming: Michael Morhaine, Frank Pearce, Allen Adham Additional Programming: Patrick Wyatt, Jim Sproul, Michael Stragey, John Philip Britt Artwork: Ronald Millar, Clyde Matsumoto, Samwise Didier, Joeyray Wall, Jason Magness Additional Artwork: Stu Rose, Todd Camasta, Cheryl Austin, Spencer Kipe Sound and Music: Charles Deenen Play Test: Jacob R. Buchert. III, Jeremy S. Barnes, Rodney N. Relosa, Peter Rice, Chris Benson More Play Test: Theodore Bancroft, Scott Campbell, Dean Schvlte, Everyone Else Thanks to: Scott Bennie, Scott Mills - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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The Lost Vikings (c) 1993 Interplay The Lost Vikings is a side-scrolling platform game by Blizzard and published by Interplay. The game features three tough vikings who, one day, are victims of a terrifying alien abduction. One night, and before they know it, they are beamed up into a huge spacecraft poised above their village. In a desperate struggle to escape the large vessel, they soon fall into a time portal and end up trapped between uninviting time periods. The goal of the game is to guide the lost vikings through different worlds and to lead them back home - however, the originality of the game lies in the ability to control all three characters at once. The player can switch out characters at the press of a button and each viking features his own unique set of abilities that need to be combined to solve the game's countless puzzles. 'Erik the swift' is fast and can run, jump and bash through solid walls. 'Olaf the Stout' holds a shield that protects the team from enemy fire or allows him to glide in the air or help Erik to reach higher platforms. Finally, 'Baleog the Fierce' uses a sword and fires arrows with his bow. Each character can also carry a maximum of four items such as food (to restore health) and colored keys (to unlock doors). The game features thirty seven stages and a simple password system allows the player to save his progress. - TECHNICAL - Game ID: SNS-LV-USA - TRIVIA - Export releases: [JP] "Viking no Daimeiwaku [Model SHVC-VD]" [EU] "The Lost Vikings [Model SNSP-LV-EUR]" [FR] "The Lost Vikings [Model SNSP-LV-FRA/SFRA]" [FR] "The Lost Vikings [Model SNSP-LV-NOE/SFRG]" - STAFF - Game Design: Silicon and Synapse Producers: Allen Adham, Alan Pavlish Executive Producer: Brian Fargo Level Design: Ronald Millar Programming: Michael Morhaine, Frank Pearce, Allen Adham Additional Programming: Patrick Wyatt, Jim Sproul, Michael Stragey, John Philip Britt Artwork: Ronald Millar, Clyde Matsumoto, Samwise Didier, Joeyray Wall, Jason Magness Additional Artwork: Stu Rose, Todd Camasta, Cheryl Austin, Spencer Kipe Sound and Music: Charles Deenen Play Test: Jacob R. Buchert. III, Jeremy S. Barnes, Rodney N. Relosa, Peter Rice, Chris Benson More Play Test: Theodore Bancroft, Scott Campbell, Dean Schvlte, Everyone Else Thanks to: Scott Bennie, Scott Mills - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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