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Super Strike Eagle [Model SNS-EG-USA]
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Actual Entry (non editable)
Super Strike Eagle (c) 1993 Microprose Software, Incorporated. Microprose's Strike Eagle came out in 1984 for home computers and Super Strike Eagle sorts of follows in its steps. The game is an arcade/flying simulator where the player pilots a F-15 fighter plane. It proposes various missions, all based around mid-90s world conflicts such as Iraq or North Korea. The F-15 has a good arsenal of weapons including machine guns, guided missiles and bombs. Each mission gets the player to destroy various ground targets. The action usually starts way offshore from a plane carrier. Once in the air, a 2-D map gives the player an idea of where his mission targets are and where enemy planes are located. The view automatically switches to a more appropriate 3D 'inside the cockpit' mode when a dog fight against other fighting planes occurs. Enemy planes can be shot down using air-to-air missiles or the hard to aim machine gun. Once a target destination is reached, the view switches to a 3-D Mode 7 mode. There, the F-15 needs to quickly dive on enemy's facilities and destroy the area's target with either bombs or machine gun. The game offers many missions and a simple password system is used to save player's progress. - TECHNICAL - [Model SNS-EG-USA] - TRIVIA - Released in March 1993 in USA. Export releases: [EU] "Super Strike Eagle [Model SNSP-EG-EUR]" [JP] "F-15 Super Strike Eagle [Model SHVC-EG]" - STAFF - Producer: Tony Parks Game Design: B.C.Milligan, Dave A. Wagner, Steve J. Pujia Game Programming: Dave A. Wagner, Steve J. Pujia Additional Programming: James G. Thomas, Chris Taormino Music And Sounds: Scott Patterson, Jeff Briggs Computer Graphics: Mitsu Tanaka CAD Art: Steve J.Pujia Quality Assurance: David K. Osborn, Mike Rea, Brian Hellesen - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
Your Changes (editable)
Super Strike Eagle (c) 1993 Microprose Software, Incorporated. Microprose's Strike Eagle came out in 1984 for home computers and Super Strike Eagle sorts of follows in its steps. The game is an arcade/flying simulator where the player pilots a F-15 fighter plane. It proposes various missions, all based around mid-90s world conflicts such as Iraq or North Korea. The F-15 has a good arsenal of weapons including machine guns, guided missiles and bombs. Each mission gets the player to destroy various ground targets. The action usually starts way offshore from a plane carrier. Once in the air, a 2-D map gives the player an idea of where his mission targets are and where enemy planes are located. The view automatically switches to a more appropriate 3D 'inside the cockpit' mode when a dog fight against other fighting planes occurs. Enemy planes can be shot down using air-to-air missiles or the hard to aim machine gun. Once a target destination is reached, the view switches to a 3-D Mode 7 mode. There, the F-15 needs to quickly dive on enemy's facilities and destroy the area's target with either bombs or machine gun. The game offers many missions and a simple password system is used to save player's progress. - TECHNICAL - [Model SNS-EG-USA] - TRIVIA - Released in March 1993 in USA. Export releases: [EU] "Super Strike Eagle [Model SNSP-EG-EUR]" [JP] "F-15 Super Strike Eagle [Model SHVC-EG]" - STAFF - Producer: Tony Parks Game Design: B.C.Milligan, Dave A. Wagner, Steve J. Pujia Game Programming: Dave A. Wagner, Steve J. Pujia Additional Programming: James G. Thomas, Chris Taormino Music And Sounds: Scott Patterson, Jeff Briggs Computer Graphics: Mitsu Tanaka CAD Art: Steve J.Pujia Quality Assurance: David K. Osborn, Mike Rea, Brian Hellesen - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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