No AdSense for members!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Road Riot 4WD [Model SNS-RR-USA]
NAME
E-MAIL
Actual Entry (non editable)
Road Riot 4WD (c) 1992 T-HQ, Incorporated. Road Riot 4WD is an intense, high-speed vehicular combat game developed by Pacific Softscape based on Atari Games' popular 1991 arcade cabinet original. Strap into a heavily armed four-wheel-drive all-terrain vehicle and tear through hostile enemy territory, blasting rival racers, dodging obstacles, and wiping out opposing convoys across rugged international terrain. - TECHNICAL - GAME ID: SNS-RR-USA - TRIVIA - Arcade Combat Conversion: Transitioning Atari's frantic coin-op sit-down cabinet experience to 16-bit home hardware, the game retained the chaotic rear-perspective racing and weapon-firing mechanics that defined early 90s vehicular arcade action. Pacific Softscape's Development Footprint: Developed by Pacific Softscape during their active era of home console translations, the title pushed the SNES pseudo-3D scaling capabilities to simulate rapid forward motion. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Road Riot 4WD (c) 1992 T-HQ, Incorporated. Road Riot 4WD is an intense, high-speed vehicular combat game developed by Pacific Softscape based on Atari Games' popular 1991 arcade cabinet original. Strap into a heavily armed four-wheel-drive all-terrain vehicle and tear through hostile enemy territory, blasting rival racers, dodging obstacles, and wiping out opposing convoys across rugged international terrain. - TECHNICAL - GAME ID: SNS-RR-USA - TRIVIA - Arcade Combat Conversion: Transitioning Atari's frantic coin-op sit-down cabinet experience to 16-bit home hardware, the game retained the chaotic rear-perspective racing and weapon-firing mechanics that defined early 90s vehicular arcade action. Pacific Softscape's Development Footprint: Developed by Pacific Softscape during their active era of home console translations, the title pushed the SNES pseudo-3D scaling capabilities to simulate rapid forward motion. - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: