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Prince of Persia [Model SNS-PR-USA]
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Actual Entry (non editable)
Prince of Persia (c) 1992 Konami, Inc. Prince of Persia is the landmark cinematic platformer originally created by Jordan Mechner and ported to 16-bit consoles under Konami's premier publishing banner. Widely celebrated as a masterpiece of game design and atmosphere, the game casts players as an unnamed hero who must navigate the treacherous, trap-filled dungeons of a Persian sultanate within a strict sixty-minute time limit to rescue a captive princess from the tyrannical Grand Vizier Jaffar. - TECHNICAL - GAME ID: SNS-PR-USA - TRIVIA - Pioneering Rotoscoped Animation: Jordan Mechner famously used rotoscoping—tracing film of his brother running and jumping—to create the game's breathtakingly realistic, fluid human character animations, a technique that completely revolutionized action-adventure titles in the early 1990s. Konami's Enhanced SNES Port: While the original computer version was acclaimed, Konami's Super Nintendo adaptation introduced enhanced 16-bit graphical assets, new levels, trap layouts, and an unforgettable atmospheric musical score that took full advantage of the SNES sound chip. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Prince of Persia (c) 1992 Konami, Inc. Prince of Persia is the landmark cinematic platformer originally created by Jordan Mechner and ported to 16-bit consoles under Konami's premier publishing banner. Widely celebrated as a masterpiece of game design and atmosphere, the game casts players as an unnamed hero who must navigate the treacherous, trap-filled dungeons of a Persian sultanate within a strict sixty-minute time limit to rescue a captive princess from the tyrannical Grand Vizier Jaffar. - TECHNICAL - GAME ID: SNS-PR-USA - TRIVIA - Pioneering Rotoscoped Animation: Jordan Mechner famously used rotoscoping—tracing film of his brother running and jumping—to create the game's breathtakingly realistic, fluid human character animations, a technique that completely revolutionized action-adventure titles in the early 1990s. Konami's Enhanced SNES Port: While the original computer version was acclaimed, Konami's Super Nintendo adaptation introduced enhanced 16-bit graphical assets, new levels, trap layouts, and an unforgettable atmospheric musical score that took full advantage of the SNES sound chip. - SOURCES - ROM dump (MAME).
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