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Nickelodeon GUTS [Model SNS-ANGE-USA]
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Actual Entry (non editable)
Nickelodeon GUTS (c) 1994 Viacom International, Incorporated. Nickelodeon GUTS is an action-packed sports party game based on the immensely popular children's live-action game show that aired on the Nickelodeon cable network. Developed by Realtime Associates, the game captures the high-energy athletic competition of the television series, letting players compete in extreme stunts, obstacle courses, and basketball challenges to earn pieces of the iconic Aggro Crag. - TECHNICAL - GAME ID: SNS-ANGE-USA - TRIVIA - Adapting a Cable TV Phenomenon: Hosted by Mike O'Malley and Moe Dee on television, GUTS was a cultural touchstone for 1990s youth, and translating its fast-paced, multi-event athletic structure onto 16-bit cartridges was a major milestone for Viacom's early interactive publishing division. The Iconic Aggro Crag: Just like on the show, the ultimate goal of the video game campaign was to climb the towering, multi-colored artificial mountain known as the Aggro Crag while racing opponents and dodging simulated hazards. Realtime Associates' Multi-Event Engine: Developed by Realtime Associates, the game successfully juggled a diverse variety of gameplay styles—ranging from track-and-field style sprinting and long jump to swimming and climbing mechanics—within standard SNES hardware limits. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Nickelodeon GUTS (c) 1994 Viacom International, Incorporated. Nickelodeon GUTS is an action-packed sports party game based on the immensely popular children's live-action game show that aired on the Nickelodeon cable network. Developed by Realtime Associates, the game captures the high-energy athletic competition of the television series, letting players compete in extreme stunts, obstacle courses, and basketball challenges to earn pieces of the iconic Aggro Crag. - TECHNICAL - GAME ID: SNS-ANGE-USA - TRIVIA - Adapting a Cable TV Phenomenon: Hosted by Mike O'Malley and Moe Dee on television, GUTS was a cultural touchstone for 1990s youth, and translating its fast-paced, multi-event athletic structure onto 16-bit cartridges was a major milestone for Viacom's early interactive publishing division. The Iconic Aggro Crag: Just like on the show, the ultimate goal of the video game campaign was to climb the towering, multi-colored artificial mountain known as the Aggro Crag while racing opponents and dodging simulated hazards. Realtime Associates' Multi-Event Engine: Developed by Realtime Associates, the game successfully juggled a diverse variety of gameplay styles—ranging from track-and-field style sprinting and long jump to swimming and climbing mechanics—within standard SNES hardware limits. - SOURCES - ROM dump (MAME).
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