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NBA Hang Time [Model SNS-AXGE-USA]
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Actual Entry (non editable)
NBA Hang Time (c) 1996 Williams Ent., Incorporated. NBA Hang Time is an over-the-top, 2-on-2 arcade basketball game. Serving as a direct continuation and spiritual successor to the legendary NBA Jam series, the game amps up the frantic arcade action with gravity-defying dunks, custom player creation, fire-ball streaks, and an updated 1996-1997 NBA roster. - TECHNICAL - GAME ID: SNS-AXGE-USA - TRIVIA - Evolution of the NBA Jam Formula: Created after Midway lost the specific trademark naming rights to NBA Jam, NBA Hang Time retained the core arcade DNA—including the booming voice announcer shouting "He's on fire!"—while introducing innovative features like double-dunks, alley-oops, and push mechanics. Deep Character Creation System: A massive leap forward for sports titles of the era, the game introduced a robust create-a-player mode, allowing gamers to customize facial features, height, jersey numbers, and specialized attribute loadouts that could be saved via passcodes. Late-Era SNES Release: Released late in 1996 when the 32-bit generation was already dominating the market, NBA Hang Time stands as one of the final major multi-platform arcade sports conversions to hit Nintendo's 16-bit console. - SOURCES - ROM dump (MAME).
Your Changes (editable)
NBA Hang Time (c) 1996 Williams Ent., Incorporated. NBA Hang Time is an over-the-top, 2-on-2 arcade basketball game. Serving as a direct continuation and spiritual successor to the legendary NBA Jam series, the game amps up the frantic arcade action with gravity-defying dunks, custom player creation, fire-ball streaks, and an updated 1996-1997 NBA roster. - TECHNICAL - GAME ID: SNS-AXGE-USA - TRIVIA - Evolution of the NBA Jam Formula: Created after Midway lost the specific trademark naming rights to NBA Jam, NBA Hang Time retained the core arcade DNA—including the booming voice announcer shouting "He's on fire!"—while introducing innovative features like double-dunks, alley-oops, and push mechanics. Deep Character Creation System: A massive leap forward for sports titles of the era, the game introduced a robust create-a-player mode, allowing gamers to customize facial features, height, jersey numbers, and specialized attribute loadouts that could be saved via passcodes. Late-Era SNES Release: Released late in 1996 when the 32-bit generation was already dominating the market, NBA Hang Time stands as one of the final major multi-platform arcade sports conversions to hit Nintendo's 16-bit console. - SOURCES - ROM dump (MAME).
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