Admin Favorite: Famicom
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
🎁 Goodies
1
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Krusty's Super Fun House [Model SNS-FH-USA]
NAME
E-MAIL
Actual Entry (non editable)
Krusty's Super Fun House (c) 1992 Acclaim Ent., Incorporated. Krusty's Super Fun House is a puzzle-platformer. The game features Krusty the Clown as he attempts to rid his newly purchased Fun House of a massive infestation of rats, enlisting the help of various Simpsons characters—including Homer, Bart, Lisa, and Mr. Burns—to clear the rooms. - TECHNICAL - GAME ID: SNS-FH-USA - TRIVIA - Gameplay Mechanics: Unlike standard action-platformers of the era, the game leans heavily into puzzle-solving inspired by classic titles like Lemmings. Krusty cannot directly attack the rats; instead, he must place blocks, trap doors, and directional arrows around the levels to guide the marching rats safely into extermination devices before they fall into hazards. The FX Painter Link: Developer Audiogenic utilized proprietary software and development tools that helped them port and adapt the game smoothly across multiple 16-bit systems, ensuring the SNES version captured the distinct visual style and music of the animated series. The Beta / Prototype Differences: Early promotional materials and prototype builds of the game featured different level layouts, alternative password systems, and placeholder graphic assets that were later streamlined for the final retail release. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Krusty's Super Fun House (c) 1992 Acclaim Ent., Incorporated. Krusty's Super Fun House is a puzzle-platformer. The game features Krusty the Clown as he attempts to rid his newly purchased Fun House of a massive infestation of rats, enlisting the help of various Simpsons characters—including Homer, Bart, Lisa, and Mr. Burns—to clear the rooms. - TECHNICAL - GAME ID: SNS-FH-USA - TRIVIA - Gameplay Mechanics: Unlike standard action-platformers of the era, the game leans heavily into puzzle-solving inspired by classic titles like Lemmings. Krusty cannot directly attack the rats; instead, he must place blocks, trap doors, and directional arrows around the levels to guide the marching rats safely into extermination devices before they fall into hazards. The FX Painter Link: Developer Audiogenic utilized proprietary software and development tools that helped them port and adapt the game smoothly across multiple 16-bit systems, ensuring the SNES version captured the distinct visual style and music of the animated series. The Beta / Prototype Differences: Early promotional materials and prototype builds of the game featured different level layouts, alternative password systems, and placeholder graphic assets that were later streamlined for the final retail release. - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: