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Jungle Strike [Model SNS-AJDE-USA]
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Actual Entry (non editable)
Jungle Strike (c) 1995 Electronic Arts. Jungle Strike is the sequel to the popular Desert Strike. Developed by Gremlin Interactive (with original series development by High Score Productions), this isometric action game puts players in command of a heavily armed Comanche helicopter and various other vehicles to thwart a terrorist plot. Building upon its predecessor, it expanded the strategic depth by adding more complex mission objectives and a broader variety of vehicular combat. - TECHNICAL - GAME ID: SNS-AJDE-USA - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Gameplay Evolution: Jungle Strike refined the core mechanics of the "Strike" series, emphasizing resource management (fuel, ammo, and armor) and map-based strategy. Unlike many arcade shooters of the time, the game required players to carefully navigate terrain and prioritize targets, often forcing them to memorize maps to achieve optimal routes. Presentation & Style: The SNES version was praised for its detailed isometric graphics and digitized voice samples, which helped capture the gritty, "military-industrial" aesthetic of the mid-90s action genre. While some purists preferred the soundtrack of the Sega Genesis original, the SNES version provided a unique sonic palette utilizing the console’s advanced sound chip. Design Pedigree: The game engine was famously derived from concepts that originated from a failed flight simulator project, combined with influences from Choplifter and Matchbox-style toy aesthetics. This unique lineage contributed to the game's distinct feel, balancing simulation-lite physics with arcade-style intensity. - STAFF - Programming: Richard Stevenson, Andrew Chapman Additional Programming: Ashley Bennett Art: Adrian Carless, Pete Daniels, Paul Gregory, Michael Hirst Sound & Music: Neil Biggin Additional Help: Mike Hart, Simon Short, Roger Taylor 3D Models: Electronic Arts Project Manager: Anthony Casson Technical Director: James North-Hearn Quality Control: Lee Campbell, Sim Furniss, Mick Sheehan - SOURCES - ROM dump (MAME).
Your Changes (editable)
Jungle Strike (c) 1995 Electronic Arts. Jungle Strike is the sequel to the popular Desert Strike. Developed by Gremlin Interactive (with original series development by High Score Productions), this isometric action game puts players in command of a heavily armed Comanche helicopter and various other vehicles to thwart a terrorist plot. Building upon its predecessor, it expanded the strategic depth by adding more complex mission objectives and a broader variety of vehicular combat. - TECHNICAL - GAME ID: SNS-AJDE-USA - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Gameplay Evolution: Jungle Strike refined the core mechanics of the "Strike" series, emphasizing resource management (fuel, ammo, and armor) and map-based strategy. Unlike many arcade shooters of the time, the game required players to carefully navigate terrain and prioritize targets, often forcing them to memorize maps to achieve optimal routes. Presentation & Style: The SNES version was praised for its detailed isometric graphics and digitized voice samples, which helped capture the gritty, "military-industrial" aesthetic of the mid-90s action genre. While some purists preferred the soundtrack of the Sega Genesis original, the SNES version provided a unique sonic palette utilizing the console’s advanced sound chip. Design Pedigree: The game engine was famously derived from concepts that originated from a failed flight simulator project, combined with influences from Choplifter and Matchbox-style toy aesthetics. This unique lineage contributed to the game's distinct feel, balancing simulation-lite physics with arcade-style intensity. - STAFF - Programming: Richard Stevenson, Andrew Chapman Additional Programming: Ashley Bennett Art: Adrian Carless, Pete Daniels, Paul Gregory, Michael Hirst Sound & Music: Neil Biggin Additional Help: Mike Hart, Simon Short, Roger Taylor 3D Models: Electronic Arts Project Manager: Anthony Casson Technical Director: James North-Hearn Quality Control: Lee Campbell, Sim Furniss, Mick Sheehan - SOURCES - ROM dump (MAME).
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