FIFA Soccer 96 [Model SNS-A6SE-USA]

31 Years old Nintendo Super NES NTSC cart. EA Sports [USA]
FIFA Soccer 96 [Model SNS-A6SE-USA] screenshot

FIFA Soccer 96 © 1995 EA Sports [Electronic Arts label]

FIFA Soccer 96 represented a major leap forward for the franchise on the 16-bit platform. This title was the first in the series to utilize the "Virtual Stadium" technology, which allowed for a more dynamic, 3D-feeling pitch perspective that felt significantly more immersive than its predecessors.

Goodies for FIFA Soccer 96 [Model SNS-A6SE-USA]
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TECHNICAL

GAME ID: SNS-A6SE-USA

TRIVIA

Licensed Authenticity:
Unlike the inaugural 1994 title, FIFA 96 was a watershed moment for the series as it secured the official FIFA license, including real-world player names and international team rosters, which immediately set the standard for what players expected from sports simulations.

Gameplay Refinements:
The AI was significantly overhauled to provide more tactical variety. Players could now perform more complex maneuvers, and the passing and shooting physics were tightened to reflect a more realistic simulation of professional football, moving away from the arcade-heavy feel of the previous games.

Technical Achievement:
Pushing the SNES hardware to its limit, the game featured sophisticated graphics and smoother animations. The "Virtual Stadium" engine was a massive undertaking for a 16-bit console, requiring optimized sprite handling to maintain a consistent frame rate while rendering the rotating perspective of the pitch.

STAFF
👥
EA Crew
Executive Producer: Bruce E. McMillan
Producer: Steven Rechtschaffner
Assistant Producer: Kevin Loh
Technical Director: Erik T. Kiss
Art Director: David Adams
Music: Robert Bailey
Development Coordinator: Ted Sylka
QA: Ernie Stewart, Stephen Cheung, Kenneth Wong, Aaron Grant, Jacky Chan, Aaron Watmough, Evan Stanfield, Rhett Shoemaker, Nathan Warbruck

Probe Crew
Produced By Extended Play Productions.
Developed By Probe Entertainment Ltd.
Creative Director: Joe Bonar
Programmers: Graeme Webb, Mr. Fish, Bob Taylor, Carl Muller, James Bowman, John Croudy
Assistant Producers: Terry Haynes, James Stewart
Art Manager: Anthony Rosbottom
Artists: Little Kev, Mathew Cooling
SNES Music: Andrew Brock, Andrew Barnabas
SNES SFX: Andrew Brock, Andrew Barnabas
QA: Clifford Ramsey, James Brown, Rob Lewtus, Nick McGee, Michael Movel, Gary Patino
Documentation: Jason Armatta

Special Thanks
QA Coordinator: Jon Bruce
FIFA AI: Brian Plank
Front End Art: Suzan Germic
Production Assistant: Louise Read
Front End Programming: David Hards
Animation: David DeMorest
SOURCES
🔗
ROM dump (MAME).