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FIFA Soccer 96 [Model SNS-A6SE-USA]
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FIFA Soccer 96 (c) 1995 EA Sports [Electronic Arts label] FIFA Soccer 96 represented a major leap forward for the franchise on the 16-bit platform. This title was the first in the series to utilize the "Virtual Stadium" technology, which allowed for a more dynamic, 3D-feeling pitch perspective that felt significantly more immersive than its predecessors. - TECHNICAL - GAME ID: SNS-A6SE-USA - TRIVIA - Licensed Authenticity: Unlike the inaugural 1994 title, FIFA 96 was a watershed moment for the series as it secured the official FIFA license, including real-world player names and international team rosters, which immediately set the standard for what players expected from sports simulations. Gameplay Refinements: The AI was significantly overhauled to provide more tactical variety. Players could now perform more complex maneuvers, and the passing and shooting physics were tightened to reflect a more realistic simulation of professional football, moving away from the arcade-heavy feel of the previous games. Technical Achievement: Pushing the SNES hardware to its limit, the game featured sophisticated graphics and smoother animations. The "Virtual Stadium" engine was a massive undertaking for a 16-bit console, requiring optimized sprite handling to maintain a consistent frame rate while rendering the rotating perspective of the pitch. - STAFF - EA Crew Executive Producer: Bruce E. McMillan Producer: Steven Rechtschaffner Assistant Producer: Kevin Loh Technical Director: Erik T. Kiss Art Director: David Adams Music: Robert Bailey Development Coordinator: Ted Sylka QA: Ernie Stewart, Stephen Cheung, Kenneth Wong, Aaron Grant, Jacky Chan, Aaron Watmough, Evan Stanfield, Rhett Shoemaker, Nathan Warbruck Probe Crew Produced By Extended Play Productions. Developed By Probe Entertainment Ltd. Creative Director: Joe Bonar Programmers: Graeme Webb, Mr. Fish, Bob Taylor, Carl Muller, James Bowman, John Croudy Assistant Producers: Terry Haynes, James Stewart Art Manager: Anthony Rosbottom Artists: Little Kev, Mathew Cooling SNES Music: Andrew Brock, Andrew Barnabas SNES SFX: Andrew Brock, Andrew Barnabas QA: Clifford Ramsey, James Brown, Rob Lewtus, Nick McGee, Michael Movel, Gary Patino Documentation: Jason Armatta Special Thanks QA Coordinator: Jon Bruce FIFA AI: Brian Plank Front End Art: Suzan Germic Production Assistant: Louise Read Front End Programming: David Hards Animation: David DeMorest - SOURCES - ROM dump (MAME).
Your Changes (editable)
FIFA Soccer 96 (c) 1995 EA Sports [Electronic Arts label] FIFA Soccer 96 represented a major leap forward for the franchise on the 16-bit platform. This title was the first in the series to utilize the "Virtual Stadium" technology, which allowed for a more dynamic, 3D-feeling pitch perspective that felt significantly more immersive than its predecessors. - TECHNICAL - GAME ID: SNS-A6SE-USA - TRIVIA - Licensed Authenticity: Unlike the inaugural 1994 title, FIFA 96 was a watershed moment for the series as it secured the official FIFA license, including real-world player names and international team rosters, which immediately set the standard for what players expected from sports simulations. Gameplay Refinements: The AI was significantly overhauled to provide more tactical variety. Players could now perform more complex maneuvers, and the passing and shooting physics were tightened to reflect a more realistic simulation of professional football, moving away from the arcade-heavy feel of the previous games. Technical Achievement: Pushing the SNES hardware to its limit, the game featured sophisticated graphics and smoother animations. The "Virtual Stadium" engine was a massive undertaking for a 16-bit console, requiring optimized sprite handling to maintain a consistent frame rate while rendering the rotating perspective of the pitch. - STAFF - EA Crew Executive Producer: Bruce E. McMillan Producer: Steven Rechtschaffner Assistant Producer: Kevin Loh Technical Director: Erik T. Kiss Art Director: David Adams Music: Robert Bailey Development Coordinator: Ted Sylka QA: Ernie Stewart, Stephen Cheung, Kenneth Wong, Aaron Grant, Jacky Chan, Aaron Watmough, Evan Stanfield, Rhett Shoemaker, Nathan Warbruck Probe Crew Produced By Extended Play Productions. Developed By Probe Entertainment Ltd. Creative Director: Joe Bonar Programmers: Graeme Webb, Mr. Fish, Bob Taylor, Carl Muller, James Bowman, John Croudy Assistant Producers: Terry Haynes, James Stewart Art Manager: Anthony Rosbottom Artists: Little Kev, Mathew Cooling SNES Music: Andrew Brock, Andrew Barnabas SNES SFX: Andrew Brock, Andrew Barnabas QA: Clifford Ramsey, James Brown, Rob Lewtus, Nick McGee, Michael Movel, Gary Patino Documentation: Jason Armatta Special Thanks QA Coordinator: Jon Bruce FIFA AI: Brian Plank Front End Art: Suzan Germic Production Assistant: Louise Read Front End Programming: David Hards Animation: David DeMorest - SOURCES - ROM dump (MAME).
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