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FIFA International Soccer [Model SNS-84-USA]
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Actual Entry (non editable)
FIFA International Soccer (c) 1994 EA Sports [Electronic Arts label] FIFA International Soccer (often referred to as FIFA 94) is the debut title in the long-running football simulation franchise. The game introduced a signature "isometric" viewpoint that stood out against the top-down and side-on perspectives common to football games of that era. - TECHNICAL - GAME ID: SNS-84-USA - TRIVIA - Televisual Presentation: The title was highly regarded for its "televisual" presentation, which included animated hosts, stadium sound effects, and a level of polish that set it apart from rivals like Sensible Soccer and Kick Off. Fictional Rosters: Unlike modern FIFA entries, this version did not contain licensed player names. Instead, it featured fictional players, with some developers—including project lead Bruce McMillan—inserting their own names into the game's data. Gameplay Style: The game is characterized by a high-intensity, arcade-adjacent simulation style. Players often found that the most effective strategy against the aggressive CPU involved fast-paced movement and long-range shooting, as the AI’s swarm-like defensive tactics made measured passing games difficult to maintain. - SOURCES - ROM dump (MAME).
Your Changes (editable)
FIFA International Soccer (c) 1994 EA Sports [Electronic Arts label] FIFA International Soccer (often referred to as FIFA 94) is the debut title in the long-running football simulation franchise. The game introduced a signature "isometric" viewpoint that stood out against the top-down and side-on perspectives common to football games of that era. - TECHNICAL - GAME ID: SNS-84-USA - TRIVIA - Televisual Presentation: The title was highly regarded for its "televisual" presentation, which included animated hosts, stadium sound effects, and a level of polish that set it apart from rivals like Sensible Soccer and Kick Off. Fictional Rosters: Unlike modern FIFA entries, this version did not contain licensed player names. Instead, it featured fictional players, with some developers—including project lead Bruce McMillan—inserting their own names into the game's data. Gameplay Style: The game is characterized by a high-intensity, arcade-adjacent simulation style. Players often found that the most effective strategy against the aggressive CPU involved fast-paced movement and long-range shooting, as the AI’s swarm-like defensive tactics made measured passing games difficult to maintain. - SOURCES - ROM dump (MAME).
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