Members can manage their collection!
đ Login
đ Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
âčïž Info
đ Goodies
2
đŸ ROM
âïž Edit
đ€ Upload
Edit the information for
Doom [Model SNS-AD8E-USA]
NAME
E-MAIL
Actual Entry (non editable)
Doom (c) 1995 Williams Ent., Incorporated. Doom is a landmark conversion of id Softwareâs genre-defining first-person shooter. Developed by Sculptured Software utilizing the Super FX 2 chip, this port represents a massive technical achievement for the platform, attempting to replicate the frantic, 3D-perspective gameplay of the PC original within the constraints of 16-bit hardware. Description from the Back cover: Welcome to Doom for SNES, soldier. Now shut up and start fighting because there's no time to waste! We're talking total war against the forces of evil with the only thing standing between civilization and the end of everything as we know it is you -- one angry Marine with a handgun and a bad attitude. This is the full-auto, 16-meg faithful version of the PC original. Which means all the same monsters, levels, weapons and surprises are around for a screaming fast descent into danger with sudden death lurking around every corner. Strap on your ammo and prepare to spit lead. Because now's your chance to be a hero. Or die trying. - TECHNICAL - GAME ID: SNS-AD8E-USA - TRIVIA - Doom for SNES was released in September 1995. The Super FX 2 Technical Hurdle: This port is a primary example of how the Super FX 2 chip allowed the SNES to render complex 3D environments that would otherwise be impossible on the systemâs native hardware. However, due to the system's limitations, the port features a smaller viewport, lower frame rate, and simplified visual effects compared to other console versions of the time. Audio Compression: To fit the game into the cartridge while maintaining the intensity of the Doom experience, the soundtrack had to be significantly compressed. Despite these limitations, it is often cited as a fascinating study in console optimization, pushing the SNES hardware to its absolute limit to provide a playable "Doom" experience. Cultural Significance: Doom on the SNES is a key piece of video game history because it demonstrates the industry's desire to port "PC-grade" experiences to consoles. It remains a polarizing title among collectors and retro fansâlauded for the technical ambition required to create it, but often criticized for its performance constraints. Hidden programmer message presents at ROM address 0x80810E: Rage/Reality Engine written by Randy Linden. Special thanks to my loving wife, Jodi Harvey. Export release: [EU] "Doom [Model SNSP-AD8P-NOE]" [JP] "Doom [Model SHVC-AD8J-JPN]" - STAFF - Conversion by Sculptured Software,. Artists: Adrian Carmack, Kevin Clou, Michael Hunter, Bryan Jacobs, Virginia Sargent Development Support: Shawn C. Green Level Designers: Shawn C. Green, American McGee, Sandy Petersen, John Romero Programmers: Michael Abrash, John Carmack, Randy Linden, John Romero, David Taylor Sound: Paul Webb - SOURCES - ROM dump (MAME).
Your Changes (editable)
Doom (c) 1995 Williams Ent., Incorporated. Doom is a landmark conversion of id Softwareâs genre-defining first-person shooter. Developed by Sculptured Software utilizing the Super FX 2 chip, this port represents a massive technical achievement for the platform, attempting to replicate the frantic, 3D-perspective gameplay of the PC original within the constraints of 16-bit hardware. Description from the Back cover: Welcome to Doom for SNES, soldier. Now shut up and start fighting because there's no time to waste! We're talking total war against the forces of evil with the only thing standing between civilization and the end of everything as we know it is you -- one angry Marine with a handgun and a bad attitude. This is the full-auto, 16-meg faithful version of the PC original. Which means all the same monsters, levels, weapons and surprises are around for a screaming fast descent into danger with sudden death lurking around every corner. Strap on your ammo and prepare to spit lead. Because now's your chance to be a hero. Or die trying. - TECHNICAL - GAME ID: SNS-AD8E-USA - TRIVIA - Doom for SNES was released in September 1995. The Super FX 2 Technical Hurdle: This port is a primary example of how the Super FX 2 chip allowed the SNES to render complex 3D environments that would otherwise be impossible on the systemâs native hardware. However, due to the system's limitations, the port features a smaller viewport, lower frame rate, and simplified visual effects compared to other console versions of the time. Audio Compression: To fit the game into the cartridge while maintaining the intensity of the Doom experience, the soundtrack had to be significantly compressed. Despite these limitations, it is often cited as a fascinating study in console optimization, pushing the SNES hardware to its absolute limit to provide a playable "Doom" experience. Cultural Significance: Doom on the SNES is a key piece of video game history because it demonstrates the industry's desire to port "PC-grade" experiences to consoles. It remains a polarizing title among collectors and retro fansâlauded for the technical ambition required to create it, but often criticized for its performance constraints. Hidden programmer message presents at ROM address 0x80810E: Rage/Reality Engine written by Randy Linden. Special thanks to my loving wife, Jodi Harvey. Export release: [EU] "Doom [Model SNSP-AD8P-NOE]" [JP] "Doom [Model SHVC-AD8J-JPN]" - STAFF - Conversion by Sculptured Software,. Artists: Adrian Carmack, Kevin Clou, Michael Hunter, Bryan Jacobs, Virginia Sargent Development Support: Shawn C. Green Level Designers: Shawn C. Green, American McGee, Sandy Petersen, John Romero Programmers: Michael Abrash, John Carmack, Randy Linden, John Romero, David Taylor Sound: Paul Webb - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: