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Donkey Kong Country 2 - Diddy's Kong Quest [Model SNS-ADNE-USA]
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Donkey Kong Country 2 - Diddy's Kong Quest (c) 1995 Nintendo Company, Limited. Donkey Kong Country 2: Diddy's Kong Quest is the critically acclaimed sequel to the original Donkey Kong Country. Developed by Rare, the game shifts the focus from Donkey Kong to Diddy Kong and his partner, Dixie Kong, as they embark on a quest to rescue Donkey Kong from the clutches of Kaptain K. Rool. It is widely regarded as one of the technical and artistic pinnacles of the 16-bit era. - TECHNICAL - GAME ID: SNS-ADNE-USA - TRIVIA - Released in December 1995 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Silicon Graphics (SGI) Mastery: Rare continued to utilize the sophisticated SGI pre-rendered 3D graphic techniques that defined the first game, but with increased refinement. The environmentsâranging from haunted pirate ships to bramble-filled forestsâfeature more complex lighting, atmospheric effects, and depth, showcasing the absolute limit of the SNESâs graphical capabilities. The "Kong" Gameplay Evolution: The introduction of Dixie Kong provided a distinct gameplay mechanic; her ability to use her ponytail to hover (a "helicopter spin") added significant verticality and accessibility to platforming sequences, contrasting with Diddy's agility and speed. The Soundtrack Legacy: Composed by David Wise, the gameâs soundtrack is frequently cited as one of the best in gaming history. The shift from the more upbeat, rhythmic tracks of the first game to the moody, emotive, and atmospheric soundscapes in Diddy's Kong Quest helped solidify the series' unique identity. - TIPS AND TRICKS - Cheat mode ---------- When you get to the game select screen highlight two player contest and press down 5 times to get to music test and another 5 times to get to cheat mode. Once in cheat mode, press these buttons to activate the cheats: 50 Lives: Y, A, Select, A, Down, Left, A, Down. Hard Mode (No Barrels): B, A, Right, Right, A, Left, A, X. Extra ending ------------ Defeat K.K.Rool in the secret lost world boss to see an extra ending. Additionally, collect all 40 DK coins for an alterate extra ending. Lost World ---------- To unlock the Lost World, you must pass the first world. In the all the other worlds, you will start to find a 'Klubba's Koisk' in each world. When you visit one, a Kremling named Klubba will ask you to give him 15 Kremcoins to enter The Lost World. If you do give 15 Kremcoins to Klubba in a particular world, you will unlock one particular level of the Lost World. Animal Antics Level = Give Klubba 15 Kremcoins in K. Rool Keep Black Ice Battle Level = Give Klubba 15 Kremcoins in Krem Quay Fiery Furnace Level = Give Klubba 15 Kremcoins in Gloomy Gulch Jungle Jinx Level = Give Klubba 15 Kremcoins in Crocodile Cauldron Klobber Karnage Level = Give Klubba 15 Kremcoins in Krazy Kremland Krocodile Kore Boss = Beat the game and all 5 Lost World levels. - STAFF - Head Programmer: Chris Sutherland Assistant Head Programmer: Mark Wilson Technical Programmer: Brendan Gunn Programmer: Trevor Attwood Characters / Animation: Steve Mayles Objects and Additional Characters / Backgrounds: Mark Stevenson Backgrounds: Chris Gage, John Nash, Adrian Smith Graphics Manipulation: Chris Peil Additional Graphics Manipulation: Steven Hurst Music / Sound Effects: David Wise Audio Programmer: Philip Wattis Game Testing: Huw Ward, Gary Richards, Paul Weaver, John Hastie, John A. Charlesworth, Gavin Hood Nintendo Product Testing: Michael Kelbaugh, Richard S. Richardson, Armond Williams Jr., Tim Bechtel, Erich Waas, Robert Johnson, Chris Needham Manual: Daniel Owsen, Nintendo Power Story: Leigh Loveday Special Thanks: Hiroshi Yamauchi, Minoru Arakawa, Manabu Fukuda, Howard Lincoln, Stephen Stamper, Simon Farmer, Joel Hochberg, Shigeki Yamashiro, Hiroyuki Yamada, Kensuke Tanabe, Masato Hatakeyama, L. Ashley, C. Moyse, VĂ©ronique Chantel Software Systems by Rare / Nintendo ACM 2 and Silicon Graphics. Hardware Systems by Rare Systems and Silicon Graphics. Original Donkey Kong Creator: Shigeru Miyamoto Assistant Game Designer: Andrew Collard Game Design & Producer: Gregg Mayles Executive Director: Tim Stamper Produced by Rare. Presented by Nintendo. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Donkey Kong Country 2 - Diddy's Kong Quest (c) 1995 Nintendo Company, Limited. Donkey Kong Country 2: Diddy's Kong Quest is the critically acclaimed sequel to the original Donkey Kong Country. Developed by Rare, the game shifts the focus from Donkey Kong to Diddy Kong and his partner, Dixie Kong, as they embark on a quest to rescue Donkey Kong from the clutches of Kaptain K. Rool. It is widely regarded as one of the technical and artistic pinnacles of the 16-bit era. - TECHNICAL - GAME ID: SNS-ADNE-USA - TRIVIA - Released in December 1995 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Silicon Graphics (SGI) Mastery: Rare continued to utilize the sophisticated SGI pre-rendered 3D graphic techniques that defined the first game, but with increased refinement. The environmentsâranging from haunted pirate ships to bramble-filled forestsâfeature more complex lighting, atmospheric effects, and depth, showcasing the absolute limit of the SNESâs graphical capabilities. The "Kong" Gameplay Evolution: The introduction of Dixie Kong provided a distinct gameplay mechanic; her ability to use her ponytail to hover (a "helicopter spin") added significant verticality and accessibility to platforming sequences, contrasting with Diddy's agility and speed. The Soundtrack Legacy: Composed by David Wise, the gameâs soundtrack is frequently cited as one of the best in gaming history. The shift from the more upbeat, rhythmic tracks of the first game to the moody, emotive, and atmospheric soundscapes in Diddy's Kong Quest helped solidify the series' unique identity. - TIPS AND TRICKS - Cheat mode ---------- When you get to the game select screen highlight two player contest and press down 5 times to get to music test and another 5 times to get to cheat mode. Once in cheat mode, press these buttons to activate the cheats: 50 Lives: Y, A, Select, A, Down, Left, A, Down. Hard Mode (No Barrels): B, A, Right, Right, A, Left, A, X. Extra ending ------------ Defeat K.K.Rool in the secret lost world boss to see an extra ending. Additionally, collect all 40 DK coins for an alterate extra ending. Lost World ---------- To unlock the Lost World, you must pass the first world. In the all the other worlds, you will start to find a 'Klubba's Koisk' in each world. When you visit one, a Kremling named Klubba will ask you to give him 15 Kremcoins to enter The Lost World. If you do give 15 Kremcoins to Klubba in a particular world, you will unlock one particular level of the Lost World. Animal Antics Level = Give Klubba 15 Kremcoins in K. Rool Keep Black Ice Battle Level = Give Klubba 15 Kremcoins in Krem Quay Fiery Furnace Level = Give Klubba 15 Kremcoins in Gloomy Gulch Jungle Jinx Level = Give Klubba 15 Kremcoins in Crocodile Cauldron Klobber Karnage Level = Give Klubba 15 Kremcoins in Krazy Kremland Krocodile Kore Boss = Beat the game and all 5 Lost World levels. - STAFF - Head Programmer: Chris Sutherland Assistant Head Programmer: Mark Wilson Technical Programmer: Brendan Gunn Programmer: Trevor Attwood Characters / Animation: Steve Mayles Objects and Additional Characters / Backgrounds: Mark Stevenson Backgrounds: Chris Gage, John Nash, Adrian Smith Graphics Manipulation: Chris Peil Additional Graphics Manipulation: Steven Hurst Music / Sound Effects: David Wise Audio Programmer: Philip Wattis Game Testing: Huw Ward, Gary Richards, Paul Weaver, John Hastie, John A. Charlesworth, Gavin Hood Nintendo Product Testing: Michael Kelbaugh, Richard S. Richardson, Armond Williams Jr., Tim Bechtel, Erich Waas, Robert Johnson, Chris Needham Manual: Daniel Owsen, Nintendo Power Story: Leigh Loveday Special Thanks: Hiroshi Yamauchi, Minoru Arakawa, Manabu Fukuda, Howard Lincoln, Stephen Stamper, Simon Farmer, Joel Hochberg, Shigeki Yamashiro, Hiroyuki Yamada, Kensuke Tanabe, Masato Hatakeyama, L. Ashley, C. Moyse, VĂ©ronique Chantel Software Systems by Rare / Nintendo ACM 2 and Silicon Graphics. Hardware Systems by Rare Systems and Silicon Graphics. Original Donkey Kong Creator: Shigeru Miyamoto Assistant Game Designer: Andrew Collard Game Design & Producer: Gregg Mayles Executive Director: Tim Stamper Produced by Rare. Presented by Nintendo. - SOURCES - ROM dump (MAME).
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