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Dirt Trax FX [Model SNS-AF9E-USA]
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Actual Entry (non editable)
Dirt Trax FX (c) 1995 Acclaim Ent., Incorporated. Dirt Trax FX is a motocross racing title developed by Sculptured Software. It is notable for its utilization of the Super FX 2 chip, which enabled the rendering of 3D-style graphics and polygonal terrain, allowing for a more immersive and technically advanced racing experience compared to traditional 2D sprite-based racers of the era. - TECHNICAL - GAME ID: SNS-AF9E-USA - TRIVIA - Super FX 2 Implementation: The integration of the Super FX 2 chip was a significant technical milestone for Acclaim. It allowed the game to feature "true" 3D polygons for the motocross bikes and terrain, attempting to bridge the gap between the 16-bit SNES and the rapidly emerging 3D capabilities of the Sega Saturn and Sony PlayStation. The "FX" Era: Following the success of Star Fox, the "FX" moniker became synonymous with technical prowess on the SNES. Dirt Trax FX used this added processing power to handle complex track geometry and multiple screen-space entities, though it faced criticism for its somewhat sluggish frame rate compared to the fluid performance of 2D racers like Super Mario Kart. Gameplay Mechanics: The game features a unique "stunt" system where players can perform various mid-air maneuvers, rewarding precision and timing on the game's steep jumps and complex obstacle layouts. It focused heavily on track-surface variety, ranging from mud and sand to gravel, each of which affected handling physics. - TIPS AND TRICKS - Track Password -------------- Motocross BBBB Radical XFBM Nightmare ZDPL Doom NRWG Forbidden HTJV 500cc-Smokin' CLRF - STAFF - SCULPTURED SOFTWARE Project Managers: Rich Reagan, Hal Rushton Concept, Senior Programmer: John Morgan Assistant Programmers: Dean Ertel, John Coffey, Scott C. Pugh Database & Track Design: Dan Hilton, Daren R. Smith Graphics: Melissa Griego, Dallin R. Haws, Joel Izatt, Virginia Sargent Music & Sound: Victor Crews, Mark Ganus, H. Kingsley Thurber, James Hebdon Testing: Gary Rowberry, Chris Olson, Vince Bracken, Chandler Holbrook Additional Help: Randy Linden, Sean Igo ACCLAIM Producer: Robert Leingang Associate Producer: David Fowler QA: Adam Ingberman (Adam Ingbergman), A. K. Brown, Mark Mermelstein, Mike Hong, Spencer - SOURCES - ROM dump (MAME).
Your Changes (editable)
Dirt Trax FX (c) 1995 Acclaim Ent., Incorporated. Dirt Trax FX is a motocross racing title developed by Sculptured Software. It is notable for its utilization of the Super FX 2 chip, which enabled the rendering of 3D-style graphics and polygonal terrain, allowing for a more immersive and technically advanced racing experience compared to traditional 2D sprite-based racers of the era. - TECHNICAL - GAME ID: SNS-AF9E-USA - TRIVIA - Super FX 2 Implementation: The integration of the Super FX 2 chip was a significant technical milestone for Acclaim. It allowed the game to feature "true" 3D polygons for the motocross bikes and terrain, attempting to bridge the gap between the 16-bit SNES and the rapidly emerging 3D capabilities of the Sega Saturn and Sony PlayStation. The "FX" Era: Following the success of Star Fox, the "FX" moniker became synonymous with technical prowess on the SNES. Dirt Trax FX used this added processing power to handle complex track geometry and multiple screen-space entities, though it faced criticism for its somewhat sluggish frame rate compared to the fluid performance of 2D racers like Super Mario Kart. Gameplay Mechanics: The game features a unique "stunt" system where players can perform various mid-air maneuvers, rewarding precision and timing on the game's steep jumps and complex obstacle layouts. It focused heavily on track-surface variety, ranging from mud and sand to gravel, each of which affected handling physics. - TIPS AND TRICKS - Track Password -------------- Motocross BBBB Radical XFBM Nightmare ZDPL Doom NRWG Forbidden HTJV 500cc-Smokin' CLRF - STAFF - SCULPTURED SOFTWARE Project Managers: Rich Reagan, Hal Rushton Concept, Senior Programmer: John Morgan Assistant Programmers: Dean Ertel, John Coffey, Scott C. Pugh Database & Track Design: Dan Hilton, Daren R. Smith Graphics: Melissa Griego, Dallin R. Haws, Joel Izatt, Virginia Sargent Music & Sound: Victor Crews, Mark Ganus, H. Kingsley Thurber, James Hebdon Testing: Gary Rowberry, Chris Olson, Vince Bracken, Chandler Holbrook Additional Help: Randy Linden, Sean Igo ACCLAIM Producer: Robert Leingang Associate Producer: David Fowler QA: Adam Ingberman (Adam Ingbergman), A. K. Brown, Mark Mermelstein, Mike Hong, Spencer - SOURCES - ROM dump (MAME).
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