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Claymates [Model SNS-Y5-USA]
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Claymates (c) 1994 Interplay Claymates is a unique platformer. Departing from the fighting genre of the ClayFighter series, Claymates features the same signature stop-motion claymation aesthetic but places it within a vibrant, puzzle-oriented platforming adventure. Description from the Back cover: Clay animation will never be the same now that Professor Potty has bagged by the evil witch doctor Jobo. It's up to Professor Putty's son Clayton to set things right. With the help of Dad's super secret invention, young Clayton can transform into one of five different animals as he sets of to rescue. Grab the hidden pieces of clay and "poof" - you can change just in the nick of time. Tons of levels and power-ups take this 'round-the-world adventure straight to the 100! As an added bonus, Claymates features bonus games between levels. Climb a tree, dig your way through underground caverns, soar through the air, accelerate to unimaginable speeds and explore the ocean depths - nobody is going to gobble this guppy! - TECHNICAL - GAME ID: SNS-Y5-USA - TRIVIA - Released in March 1994 in the USA. Transformative Gameplay: The game’s central mechanic revolves around the protagonist, Clayton, who can transform into different animal forms (such as a mouse, a cat, a bird, or a duck) by collecting specific "Clayball" power-ups. Each form grants unique abilities—like the ability to fit into small spaces, jump higher, or glide—which are required to solve environmental puzzles and navigate the stages. Visual Consistency: By utilizing the same claymation techniques used in ClayFighter, the game possesses a distinct, cohesive visual identity. It remains one of the most technically impressive examples of how digitized clay sprites could be adapted into a fluid, side-scrolling platformer engine. Creative Narrative: The story follows Clayton's attempt to rescue his father, Professor Putty, after he is kidnapped by a villain named Dr. Kilobyte. The premise is lighthearted and family-friendly, distinguishing it from the more satirical, combat-focused themes of its sister series. - TIPS AND TRICKS - Cape Claynaveral warp --------------------- Start Clayton's Yard and jump over the first tunnel. Jump on the first flower four times. Japan warp ---------- Jump on the magnet in Cape Claynaveral four times. Africa warp ----------- Jump four times on the monster maker in Lily Pods. Cannon warp ----------- Jump on the third flower on the first world two times. - STAFF - Designed By: Gregory A. Thomas, Colin Silverman, Jeremy Airey, Michael Quarles, Jim Gardner, Jeffrey J. Thomas Programming: Brian Greenstone, Scott L. Patterson Artwork: Colin Silverman Clay Models and Animation: A-OK Animation, Angie Glocka, Owen Klatte Additional Clay Models: Brian Giberson Music: Brian Luzietti, Charles Deenen Sound Effects & Audio Production: Charles Deenen Additional Artwork: David A. Mosher, Robert Nesler, Spencer Kipe World Editor: Scott L. Patterson Music and Sound Engine (A.R.D.I.): Jim Sproul, John Philip Britt Technical Assistance: Jason G. Andersen, Tim Meekins, Jonah Stich, John Schappert Producer: Michael Quarles Executive Producer: Brian Fargo Director of QA: Kerry Garrison Asst. Director of QA: Rodney N. Relosa Lead QA Tester: William Church QA Testers: Dean Schulte, Christoper A. Tremmel Modem Technician: Christopher Taylor - SOURCES - ROM dump (MAME).
Your Changes (editable)
Claymates (c) 1994 Interplay Claymates is a unique platformer. Departing from the fighting genre of the ClayFighter series, Claymates features the same signature stop-motion claymation aesthetic but places it within a vibrant, puzzle-oriented platforming adventure. Description from the Back cover: Clay animation will never be the same now that Professor Potty has bagged by the evil witch doctor Jobo. It's up to Professor Putty's son Clayton to set things right. With the help of Dad's super secret invention, young Clayton can transform into one of five different animals as he sets of to rescue. Grab the hidden pieces of clay and "poof" - you can change just in the nick of time. Tons of levels and power-ups take this 'round-the-world adventure straight to the 100! As an added bonus, Claymates features bonus games between levels. Climb a tree, dig your way through underground caverns, soar through the air, accelerate to unimaginable speeds and explore the ocean depths - nobody is going to gobble this guppy! - TECHNICAL - GAME ID: SNS-Y5-USA - TRIVIA - Released in March 1994 in the USA. Transformative Gameplay: The game’s central mechanic revolves around the protagonist, Clayton, who can transform into different animal forms (such as a mouse, a cat, a bird, or a duck) by collecting specific "Clayball" power-ups. Each form grants unique abilities—like the ability to fit into small spaces, jump higher, or glide—which are required to solve environmental puzzles and navigate the stages. Visual Consistency: By utilizing the same claymation techniques used in ClayFighter, the game possesses a distinct, cohesive visual identity. It remains one of the most technically impressive examples of how digitized clay sprites could be adapted into a fluid, side-scrolling platformer engine. Creative Narrative: The story follows Clayton's attempt to rescue his father, Professor Putty, after he is kidnapped by a villain named Dr. Kilobyte. The premise is lighthearted and family-friendly, distinguishing it from the more satirical, combat-focused themes of its sister series. - TIPS AND TRICKS - Cape Claynaveral warp --------------------- Start Clayton's Yard and jump over the first tunnel. Jump on the first flower four times. Japan warp ---------- Jump on the magnet in Cape Claynaveral four times. Africa warp ----------- Jump four times on the monster maker in Lily Pods. Cannon warp ----------- Jump on the third flower on the first world two times. - STAFF - Designed By: Gregory A. Thomas, Colin Silverman, Jeremy Airey, Michael Quarles, Jim Gardner, Jeffrey J. Thomas Programming: Brian Greenstone, Scott L. Patterson Artwork: Colin Silverman Clay Models and Animation: A-OK Animation, Angie Glocka, Owen Klatte Additional Clay Models: Brian Giberson Music: Brian Luzietti, Charles Deenen Sound Effects & Audio Production: Charles Deenen Additional Artwork: David A. Mosher, Robert Nesler, Spencer Kipe World Editor: Scott L. Patterson Music and Sound Engine (A.R.D.I.): Jim Sproul, John Philip Britt Technical Assistance: Jason G. Andersen, Tim Meekins, Jonah Stich, John Schappert Producer: Michael Quarles Executive Producer: Brian Fargo Director of QA: Kerry Garrison Asst. Director of QA: Rodney N. Relosa Lead QA Tester: William Church QA Testers: Dean Schulte, Christoper A. Tremmel Modem Technician: Christopher Taylor - SOURCES - ROM dump (MAME).
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