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Championship Pool [Model SNS-5P-USA]
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Actual Entry (non editable)
Championship Pool (c) 1993 Mindscape, Incorporated. Championship Pool is a comprehensive billiards simulation. The game was marketed for its high degree of realism and physics accuracy, offering a variety of game modes that sought to cater to both casual players and pool enthusiasts. - TECHNICAL - Game ID: SNS-5P-USA - TRIVIA - Released in November 1993 in USA. Advanced Physics Engine: Developed by Bitmasters, the game was praised for its ball physics, which accounted for friction, spin (english), and bank angles. This was a significant technical achievement for a 16-bit console, allowing players to perform complex shots that were previously difficult to emulate accurately on the platform. Variety of Game Types: Unlike many contemporary titles that limited play to standard 8-Ball, Championship Pool included a robust selection of variants, including 9-Ball, Snooker, Cutthroat, and Rotation, providing depth that kept the game relevant for serious enthusiasts. Instructional Elements: The game featured a training mode that guided players on how to aim, apply spin, and understand the geometric principles of billiards. This pedagogical approach made it a standout "sim" in a genre otherwise dominated by arcade-style sports titles. - STAFF - Game Design: Franz Lanzinger, David O'Riva Graphics & Animation: Greg Hancock, Merlin Programming: Franz Lanzinger, David O'Riva Music Composition: Jerry Gerber Sound Effects: Alex Rudis Producer: Jim Molitor Testing: Marty LaFleur, Scot Lane, Randy Lee, Hugh Mason, Frank Coles, Dave Polcyn, Jon Howe, Kevin, Phil Handy, Robert Vance Special Thanks: John Lewis, Victor Mercieca, Glen Hendrickson, Bruce Maurer - SOURCES - ROM dump (MAME).
Your Changes (editable)
Championship Pool (c) 1993 Mindscape, Incorporated. Championship Pool is a comprehensive billiards simulation. The game was marketed for its high degree of realism and physics accuracy, offering a variety of game modes that sought to cater to both casual players and pool enthusiasts. - TECHNICAL - Game ID: SNS-5P-USA - TRIVIA - Released in November 1993 in USA. Advanced Physics Engine: Developed by Bitmasters, the game was praised for its ball physics, which accounted for friction, spin (english), and bank angles. This was a significant technical achievement for a 16-bit console, allowing players to perform complex shots that were previously difficult to emulate accurately on the platform. Variety of Game Types: Unlike many contemporary titles that limited play to standard 8-Ball, Championship Pool included a robust selection of variants, including 9-Ball, Snooker, Cutthroat, and Rotation, providing depth that kept the game relevant for serious enthusiasts. Instructional Elements: The game featured a training mode that guided players on how to aim, apply spin, and understand the geometric principles of billiards. This pedagogical approach made it a standout "sim" in a genre otherwise dominated by arcade-style sports titles. - STAFF - Game Design: Franz Lanzinger, David O'Riva Graphics & Animation: Greg Hancock, Merlin Programming: Franz Lanzinger, David O'Riva Music Composition: Jerry Gerber Sound Effects: Alex Rudis Producer: Jim Molitor Testing: Marty LaFleur, Scot Lane, Randy Lee, Hugh Mason, Frank Coles, Dave Polcyn, Jon Howe, Kevin, Phil Handy, Robert Vance Special Thanks: John Lewis, Victor Mercieca, Glen Hendrickson, Bruce Maurer - SOURCES - ROM dump (MAME).
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