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Casper [Model SNS-AXCE-USA]
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Actual Entry (non editable)
Casper (c) 1996 Natsume. Casper is an action-adventure game developed by Natsume themselves. Based on the 1995 live-action feature film, the game tasks the player with exploring the sprawling Whipstaff Manor, solving environmental puzzles, and interacting with the various ghosts inhabiting the estate. - TECHNICAL - GAME ID: SNS-AXCE-USA - TRIVIA - Released in December 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Developmental Pedigree: Casper is a notable title from Natsume, a developer highly regarded in the retro gaming community for their technical prowess and ability to produce high-quality licensed games during the later years of the SNES lifespan. Gameplay Style: Departing from the arcade-style action common in other licensed titles of the era, this game focuses on exploration and puzzle-solving. Players control Casper, utilizing his unique ghostly abilities—such as phasing through walls and interacting with objects—to progress through the mansion. The "Natsume" Engine: The game utilizes a sophisticated overhead perspective and an engine optimized for detailed sprite work and environmental interaction, reflecting the high standards Natsume brought to their late-cycle projects. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Casper (c) 1996 Natsume. Casper is an action-adventure game developed by Natsume themselves. Based on the 1995 live-action feature film, the game tasks the player with exploring the sprawling Whipstaff Manor, solving environmental puzzles, and interacting with the various ghosts inhabiting the estate. - TECHNICAL - GAME ID: SNS-AXCE-USA - TRIVIA - Released in December 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Developmental Pedigree: Casper is a notable title from Natsume, a developer highly regarded in the retro gaming community for their technical prowess and ability to produce high-quality licensed games during the later years of the SNES lifespan. Gameplay Style: Departing from the arcade-style action common in other licensed titles of the era, this game focuses on exploration and puzzle-solving. Players control Casper, utilizing his unique ghostly abilities—such as phasing through walls and interacting with objects—to progress through the mansion. The "Natsume" Engine: The game utilizes a sophisticated overhead perspective and an engine optimized for detailed sprite work and environmental interaction, reflecting the high standards Natsume brought to their late-cycle projects. - SOURCES - ROM dump (MAME).
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