![Captain America and the Avengers [Model SNS-6A-USA] Captain America and the Avengers [Model SNS-6A-USA] screenshot](images/game/62833_2.png)
Captain America and the Avengers © 1993 Mindscape, Incorporated.
Captain America and the Avengers is a side-scrolling beat 'em up based on the Marvel Comics franchise. Developed by Data East, this title is a home console port of their successful 1991 arcade game of the same name, allowing players to control Captain America, Iron Man, Hawkeye, or Vision as they battle the Red Skull and his cohorts.
Description from the back cover:
Red Skull is back with a sinister mind-control device to command the most evil supervillains on earth against the forces of good. The supervillains want to control the universe!
Captain America and the Avengers are the world's last hope in this battle against evil Join Cap, Iron Man, Hawkeye and Vision, as they combine their special powers with your skills in a last ditch effort to defeat Red Skill and his evil henchmen. Succeed, and you're a hero. Fail, and we'll revoke your Avengers security clearance!
![Goodies for Captain America and the Avengers [Model SNS-6A-USA]](images/covermini160/62833_1.jpg)
GAME ID: SNS-6A-USA
Released in September 1993 in the USA.
Arcade Origins:
While the SNES version retains the core gameplay of the arcade original, it features distinct differences in level structure and technical optimization. The arcade version was a classic four-player cooperative brawler, whereas the home console port was scaled down to support two-player local cooperative play.
Genre Blend:
The game is notable for its variety; while it is primarily a side-scrolling beat 'em up, it frequently shifts into different perspectives, including side-scrolling shooter stages (featuring Iron Man and Vision) and top-down segments, providing a break from the standard "walk-and-punch" formula.
The "Data East" Style:
Data East was renowned for their over-the-top arcade action, and this title is no exception. It is often cited for its campy dialogue and dramatic boss introductions, which have become a defining feature of the developer's 16-bit library.