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Bubsy in Claws Encounters of the Furred Kind [Model SNS-UY-USA]
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Actual Entry (non editable)
Bubsy in Claws Encounters of the Furred Kind (c) 1993 Accolade, Incorporated. Bubsy in Claws Encounters of the Furred Kind is a fast-paced platformer. The game follows Bubsy, an anthropomorphic bobcat, who must protect his collection of yarn balls from the villainous Woolies—aliens intent on stealing all the yarn in the world. Description from the Back cover: "When you're a bankable star like me, they don't skimp on the megs, no siree bobcat... 16 megs! 16 mondo megs of marvelous me pouncing outta this cart - running, leaping, flying and falling all over your face! I'm Bubsy. I'm trying to save the Earth from Woolies. No, Woolies aren't what you get from wearing cheap underwear! Woolies are space dweebs in flying saucers out to purloin the earth's supply of yarnballs. But enough about them. Let's talk about me!" Over 40 awesome animations. Five wild worlds. Countless furballs. An average of 300 screens purr level. Seven music tracks, more sound effects, gorgeous graphics, and digitized voices! - TECHNICAL - GAME ID: SNS-UY-USA - TRIVIA - Released in May 1993 in USA. Speed-Oriented Design: Bubsy was marketed as a direct competitor to high-velocity platformers like Sonic the Hedgehog. The game is designed around large, open levels that encourage the player to maintain momentum, though this focus on speed frequently leads to "instant-death" hazards if the player does not memorize the level layouts. Unique Physics: The protagonist’s movement is marked by extreme acceleration and a distinctive gliding mechanic, which allows Bubsy to survive long falls but makes precision platforming exceptionally challenging. The "Yarn" Aesthetic: The game leans heavily into its whimsical theme, with levels themed around various quirky environments like a giant music set, a movie studio, and a theme park, all rendered with bright, saturated colors typical of early 90s mascot platformers. - TIPS AND TRICKS - Stage Select and Debug Mode --------------------------- At the title screen, enter the following button sequence on controller 1 or 2, B, Down, Down, Left, A, Right, Up, B, Right, Right, A, Right, Down, B, A, Down. A long fanfare will confirm you entered correctly. Now enter the following button sequences on controller 1 or 2 (controller 1 is recommended): Stage select: Down, A, Y, B, Up, B, Down, Y Debug mode: Down, Right, A, Down The music will restart after each sequence if entered correctly. If you mess up or press any button on the other controller, you will have to restart from the very first sequence. Return to title screen ---------------------- Press Start + Select during game play. Level Password -------------- 1 JSSCTS 2 CKBGMM 3 SCTWMN 4 MKBRLN 5 LBLNRD 6 JMDKRK 7 STGRTN 8 SBBSHC 9 DBKRRB 10 MSFCTS 11 KMGRBS 12 SLJMBG 13 TGRTVN 14 CCLDSL 15 BTCLMB 16 STCJDH - STAFF - Produced by: John A. S. Skeel, Cyndi Kirkpatrick Design: Michael Berlyn Additional Design: Cyndi Kirkpatrick, John A. S. Skeel, D. Scott Williamson Art Design: Beckett Gladney Bubsy Design and Animation: Ken Macklin Music Composition: Matthew Berardo Additional Programming: Robert W. Calfee, Mike Schwartz Quality Assurance Coordination: James Kucera Quality Assurance: Steven Graziano, Scott Barnes, Robert Nagashima Music Driver Copyright 1992: Chip Level Designs Animation and Backgrounds: Adrian Bourne, Beckett Gladney, Ken Macklin, Michael McLaughlin Additional Animation and Backgrounds: Frank Cirocco, G. Scott Heckenlively, Kathy Rudis, Gail Redmond, Taunya Gren, Jeff Sturgeon Spanish translation: Randall Mage Comic Book Illustration: Ken Macklin Comic Book Story: Richard Moran Manual writing: Paula Polley Creative Services: Shirley Sellers Marketing: Linda Blanchard SOLID SOFTWARE Programming by: D. Scott Williamson, Joel Seider BYTE-SIZE SOUND Super NES Music and Sound: Michael Cihak, Matt Scott - SOURCES - ROM dump (MAME).
Your Changes (editable)
Bubsy in Claws Encounters of the Furred Kind (c) 1993 Accolade, Incorporated. Bubsy in Claws Encounters of the Furred Kind is a fast-paced platformer. The game follows Bubsy, an anthropomorphic bobcat, who must protect his collection of yarn balls from the villainous Woolies—aliens intent on stealing all the yarn in the world. Description from the Back cover: "When you're a bankable star like me, they don't skimp on the megs, no siree bobcat... 16 megs! 16 mondo megs of marvelous me pouncing outta this cart - running, leaping, flying and falling all over your face! I'm Bubsy. I'm trying to save the Earth from Woolies. No, Woolies aren't what you get from wearing cheap underwear! Woolies are space dweebs in flying saucers out to purloin the earth's supply of yarnballs. But enough about them. Let's talk about me!" Over 40 awesome animations. Five wild worlds. Countless furballs. An average of 300 screens purr level. Seven music tracks, more sound effects, gorgeous graphics, and digitized voices! - TECHNICAL - GAME ID: SNS-UY-USA - TRIVIA - Released in May 1993 in USA. Speed-Oriented Design: Bubsy was marketed as a direct competitor to high-velocity platformers like Sonic the Hedgehog. The game is designed around large, open levels that encourage the player to maintain momentum, though this focus on speed frequently leads to "instant-death" hazards if the player does not memorize the level layouts. Unique Physics: The protagonist’s movement is marked by extreme acceleration and a distinctive gliding mechanic, which allows Bubsy to survive long falls but makes precision platforming exceptionally challenging. The "Yarn" Aesthetic: The game leans heavily into its whimsical theme, with levels themed around various quirky environments like a giant music set, a movie studio, and a theme park, all rendered with bright, saturated colors typical of early 90s mascot platformers. - TIPS AND TRICKS - Stage Select and Debug Mode --------------------------- At the title screen, enter the following button sequence on controller 1 or 2, B, Down, Down, Left, A, Right, Up, B, Right, Right, A, Right, Down, B, A, Down. A long fanfare will confirm you entered correctly. Now enter the following button sequences on controller 1 or 2 (controller 1 is recommended): Stage select: Down, A, Y, B, Up, B, Down, Y Debug mode: Down, Right, A, Down The music will restart after each sequence if entered correctly. If you mess up or press any button on the other controller, you will have to restart from the very first sequence. Return to title screen ---------------------- Press Start + Select during game play. Level Password -------------- 1 JSSCTS 2 CKBGMM 3 SCTWMN 4 MKBRLN 5 LBLNRD 6 JMDKRK 7 STGRTN 8 SBBSHC 9 DBKRRB 10 MSFCTS 11 KMGRBS 12 SLJMBG 13 TGRTVN 14 CCLDSL 15 BTCLMB 16 STCJDH - STAFF - Produced by: John A. S. Skeel, Cyndi Kirkpatrick Design: Michael Berlyn Additional Design: Cyndi Kirkpatrick, John A. S. Skeel, D. Scott Williamson Art Design: Beckett Gladney Bubsy Design and Animation: Ken Macklin Music Composition: Matthew Berardo Additional Programming: Robert W. Calfee, Mike Schwartz Quality Assurance Coordination: James Kucera Quality Assurance: Steven Graziano, Scott Barnes, Robert Nagashima Music Driver Copyright 1992: Chip Level Designs Animation and Backgrounds: Adrian Bourne, Beckett Gladney, Ken Macklin, Michael McLaughlin Additional Animation and Backgrounds: Frank Cirocco, G. Scott Heckenlively, Kathy Rudis, Gail Redmond, Taunya Gren, Jeff Sturgeon Spanish translation: Randall Mage Comic Book Illustration: Ken Macklin Comic Book Story: Richard Moran Manual writing: Paula Polley Creative Services: Shirley Sellers Marketing: Linda Blanchard SOLID SOFTWARE Programming by: D. Scott Williamson, Joel Seider BYTE-SIZE SOUND Super NES Music and Sound: Michael Cihak, Matt Scott - SOURCES - ROM dump (MAME).
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