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Blackthorne [Model SNS-6Z-USA]
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Blackthorne (c) 1994 Interplay. Blackthorne is a cinematic platformer developed by Blizzard Entertainment. The game is celebrated for its moody, gothic atmosphere, fluid rotoscoped animation, and a focus on tactical cover-based combat rather than traditional jumping and dodging. - TECHNICAL - GAME ID: SNS-6Z-USA - TRIVIA - Released in September 23, 1994 (Friday) in USA. Cinematic Pedigree: The gameâs design draws heavily from the "cinematic platformer" school of thought pioneered by Prince of Persia and Another World. Its unique "cover" mechanicâwhere the protagonist, Kyle Vlaros, can press himself against walls to avoid fireâintroduced a level of strategic depth largely unseen in 16-bit action games. Blizzard's Early Mastery: This was one of the titles that solidified Blizzard's reputation for high-quality production values. The atmospheric sound effects, dark, detailed environments, and the visceral feel of the weapon upgrades contributed to its status as a cult classic. The Shotgun Mechanic: Unlike the quick-firing weapons in most games, the protagonist's shotgun requires a distinct "pump" motion and has a specific range. Learning to time shots effectivelyâand understanding that the weapon could be fired "blind" behind the character while in coverâwas essential for survival. - TIPS AND TRICKS - Spotlight: To make a spotlight appear pause game play and wait for two minutes. - STAFF - Game Design: Ronald Millar Sr. Programming: Frank Pearce Jr., Patrick Wyatt Additional Programming: James Edward Anhalt III Producers: Ronald Millar Sr., Matthew Findley Executive Producers: Ayman Adham, Alan Pavlish Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier Art Technician: Joeyray Hall Sound & Music: Glenn Stafford Text / Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr. Cover artwork by: Jim Lee - SOURCES - ROM dump (MAME).
Your Changes (editable)
Blackthorne (c) 1994 Interplay. Blackthorne is a cinematic platformer developed by Blizzard Entertainment. The game is celebrated for its moody, gothic atmosphere, fluid rotoscoped animation, and a focus on tactical cover-based combat rather than traditional jumping and dodging. - TECHNICAL - GAME ID: SNS-6Z-USA - TRIVIA - Released in September 23, 1994 (Friday) in USA. Cinematic Pedigree: The gameâs design draws heavily from the "cinematic platformer" school of thought pioneered by Prince of Persia and Another World. Its unique "cover" mechanicâwhere the protagonist, Kyle Vlaros, can press himself against walls to avoid fireâintroduced a level of strategic depth largely unseen in 16-bit action games. Blizzard's Early Mastery: This was one of the titles that solidified Blizzard's reputation for high-quality production values. The atmospheric sound effects, dark, detailed environments, and the visceral feel of the weapon upgrades contributed to its status as a cult classic. The Shotgun Mechanic: Unlike the quick-firing weapons in most games, the protagonist's shotgun requires a distinct "pump" motion and has a specific range. Learning to time shots effectivelyâand understanding that the weapon could be fired "blind" behind the character while in coverâwas essential for survival. - TIPS AND TRICKS - Spotlight: To make a spotlight appear pause game play and wait for two minutes. - STAFF - Game Design: Ronald Millar Sr. Programming: Frank Pearce Jr., Patrick Wyatt Additional Programming: James Edward Anhalt III Producers: Ronald Millar Sr., Matthew Findley Executive Producers: Ayman Adham, Alan Pavlish Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier Art Technician: Joeyray Hall Sound & Music: Glenn Stafford Text / Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr. Cover artwork by: Jim Lee - SOURCES - ROM dump (MAME).
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