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Bill Walsh College Football [Model SNS-7F-USA]
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Bill Walsh College Football (c) 1994 EA Sports. Bill Walsh College Football was one of the earliest video games to focus on the college level of the sport. It served as the precursor to what would eventually become the long-running NCAA Football series. Developed by Visual Concepts for the SNES, the game was designed to capitalize on the celebrity branding of legendary coach Bill Walsh, mirroring the successful marketing strategy used for the John Madden football series. - TECHNICAL - GAME ID: SNS-7F-USA - TRIVIA - Released on June 1, 1994 in USA. Licensing Constraints: Because Electronic Arts did not acquire the official licensing for all major school names at the time, the game features 24 teams from the 1992 season and 24 historical teams identified primarily by their city or state names rather than their official university branding. Gameplay Evolution: The game was notable for offering a choice between traditional bowl games and a 16-team single-elimination playoff format, a feature that was highly praised for its flexibility compared to other sports titles of the era. Critical Reception: Upon its release, the game (particularly its AI) was well-regarded for its reactive gameplay. Critics noted that it offered a level of depth that made the console experience feel competitive with sports titles on computer platforms. Multiplayer Support: The title supports up to five players simultaneously through the use of the Hudson Soft Super Multitap adapter, a common accessory for EA Sports titles of that generation to facilitate large group play. - STAFF - Design by: Scott Orr, Happy Keller, Jim Simmons Strategy by: Bill Walsh Programming by: John Schappert Original Programming by: Jim Simmons Graphics by: Matthew Crysdale, Bill Stanton Sound & Music by: Brian Schmidt Sound and Music Engine by: Jason G. Andersen, John Schappert Design Contributions by: Michael Rubinelli, Michael Brook, Bill Romer Executive Producer: Scott Orr Game Director: Happy Keller Assistant Producer: Kevin Hogan Technical Director: Rob Harris Testing by: John D. Boerio, Michael Caldwell, Greg Kawamura Scouting Reports by: Tom Holmoe, Bob Singler, David Tipton, Mike Wilson Player Ratings by: Dan Brook Product Management: Bill Romer Public Relations: Mary Snow Package Design: E. J. Sarraille Design Cover Photo Courtesy of: Rod Searcy Documentation: Jamie Poolos Documentation Layout: Steve Naegele Quality Assurance: H. Erik Whiteford, Michael Yasko Special Thanks to: Gregory A. Thomas, Tony Caton, Scott L. Patterson, Stephen Theodore Chiang, Tim Meekins, Jane Walsh, Cynthia Hamilton, Kyra Pehrson - SOURCES - ROM dump (MAME).
Your Changes (editable)
Bill Walsh College Football (c) 1994 EA Sports. Bill Walsh College Football was one of the earliest video games to focus on the college level of the sport. It served as the precursor to what would eventually become the long-running NCAA Football series. Developed by Visual Concepts for the SNES, the game was designed to capitalize on the celebrity branding of legendary coach Bill Walsh, mirroring the successful marketing strategy used for the John Madden football series. - TECHNICAL - GAME ID: SNS-7F-USA - TRIVIA - Released on June 1, 1994 in USA. Licensing Constraints: Because Electronic Arts did not acquire the official licensing for all major school names at the time, the game features 24 teams from the 1992 season and 24 historical teams identified primarily by their city or state names rather than their official university branding. Gameplay Evolution: The game was notable for offering a choice between traditional bowl games and a 16-team single-elimination playoff format, a feature that was highly praised for its flexibility compared to other sports titles of the era. Critical Reception: Upon its release, the game (particularly its AI) was well-regarded for its reactive gameplay. Critics noted that it offered a level of depth that made the console experience feel competitive with sports titles on computer platforms. Multiplayer Support: The title supports up to five players simultaneously through the use of the Hudson Soft Super Multitap adapter, a common accessory for EA Sports titles of that generation to facilitate large group play. - STAFF - Design by: Scott Orr, Happy Keller, Jim Simmons Strategy by: Bill Walsh Programming by: John Schappert Original Programming by: Jim Simmons Graphics by: Matthew Crysdale, Bill Stanton Sound & Music by: Brian Schmidt Sound and Music Engine by: Jason G. Andersen, John Schappert Design Contributions by: Michael Rubinelli, Michael Brook, Bill Romer Executive Producer: Scott Orr Game Director: Happy Keller Assistant Producer: Kevin Hogan Technical Director: Rob Harris Testing by: John D. Boerio, Michael Caldwell, Greg Kawamura Scouting Reports by: Tom Holmoe, Bob Singler, David Tipton, Mike Wilson Player Ratings by: Dan Brook Product Management: Bill Romer Public Relations: Mary Snow Package Design: E. J. Sarraille Design Cover Photo Courtesy of: Rod Searcy Documentation: Jamie Poolos Documentation Layout: Steve Naegele Quality Assurance: H. Erik Whiteford, Michael Yasko Special Thanks to: Gregory A. Thomas, Tony Caton, Scott L. Patterson, Stephen Theodore Chiang, Tim Meekins, Jane Walsh, Cynthia Hamilton, Kyra Pehrson - SOURCES - ROM dump (MAME).
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