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Batman Forever [Model SNP-A3BE-USA]
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Batman Forever (c) 1995 Acclaim Ent., Incorporated. Batman Forever is an action-adventure beat-'em-up developed by Probe Entertainment. It is widely recognized for its "digitized" graphic style, utilizing motion-captured sprites of real actors to emulate the look and feel of the 1995 Joel Schumacher film. Description from the back cover: Brace yourself for endless action with BATMAN FOREVER! Batman and Robin blast into Gotham City in a duo-player fighting game! Armed with over 125 incredible attacks, fierce combat moves, and an arsenal of gadgets, the Dynamic duo are ready to battle the diabolical minds of Two-Face and The Riddler! Without a question...it's BATMAN FOREVER! - TECHNICAL - GAME ID: SNP-A3BE-USA BARCODE: 0 21481 62019 8 - TRIVIA - Released on August 1995 in USA. Digitized Visuals: The game is a prime example of the "Mortal Kombat effect" in the mid-90s, where developers used digitized footage to create more "realistic" character animations. While it gave the game a distinct cinematic look, it also resulted in a stiff control scheme that many players found difficult to master compared to traditional hand-drawn sprites. A "Fighting Game" Beat-'em-up: Batman Forever significantly departs from previous SNES Batman titles. Instead of a straightforward brawler, it incorporates complex input commands similar to those found in fighting games (like Street Fighter II) to execute special moves, gadgets, and combos. The "Secret" Options: Players could access a hidden "Cheat Mode" menu by inputting specific button combinations at the options screen. This menu allowed for level skipping, invincibility, and weapon modification, which became a common point of discussion in gaming magazines and strategy guides of the time. - TIPS AND TRICKS - Cheat mode: ----------- Press Left, Up, Left(2), A, B, Y at the game start screen. Change the game type to normal mode and press Start. Choose a character and press Start to display the cheat mode screen. This screen allows stage selection, access to all weapons, and control of the Riddler in the practice mode. Kill all enemies: ----------------- Enable the Cheat mode code. Press Start + L + R during game play to kill all normal enemies. Press this sequence multiple times to kill the Boss characters. - STAFF - Ultimatte Shoot Producer: Douglas Yellin Director: Fiona Milburn Stunt Coordinator: Jeffrey Gibson Lighting Design: Leslie Hankey, Brian Danitz Camera Operators: Chris Caris, Eric Schmitz Production Assistants: Rich Melson, Ron Sommers, Ray McDonough Director's Assistant: Cynthia Graham Costumes: Izquierdo Studio - New York Wig Design: Edward Sylvia Harvey Two-Face Make-Up: Bryant Holt A Probe Production In-Game Programmer: Dan Phillips Presentation Programmers: Carl Muller, Graeme Webb Utility Programmers: Greg Modern, Carl Muller, Gary Liddon Producers: Tony Beckwith, Tim Bradstock Designer: Nick Baynes Storyboards: Alex Lawrence, Darren Goodacre, Dimitri Bakalov Music: Tim Follin, Geoff Follin Music Arrangements: Andrew Brock Sound Effects: Andrew Brock Backgrounds: Ned Langman, Phil Williams Clay Models: Alex Lawrence Model Digitisation: Cybersite U.K. Ltd. 3D Model Animation: Jason McDonald Animation Editors: Kevin Watts, Tim Bradstock Additional Graphics: Darren Goodacre, Ned Langman, Pierson Lippard, Kevin McMahon, Phil Williams Level Designers: Jon Gibson, Simon Bland Q.A. Team: Gary Patino, James Brown, Vicky Cheale, Nick McGee, Michael Movel, Clifford Ramsey, Mark Viccary 'Propack' Compression: Rob Northen Special Thanks: Gary Liddon Acclaim Black Team Batman Forever produced by: Douglas Yellin Associate Producers: Michael J. Archer, Tyrone Miller Analysts: Simon Gouldstone, Joseph Mazziotto Administrative Assistant: Kristen Muzer Quality Assurance Supervisor: Carol Caracciolo Project Lead Testers: Adam Ingberman (Esq.), C. P. McBee QA Staff: David Sanchez, Dale Taylor, Michael Mazziotto, Russell Tucker, Andrew Falk, Howard Perlman, Richard Varney, Michael Simmons Special Thanks: Larry Kelley, Jeremy Schwartz, Rob Zimmelman, Rob Muzer, Howard Schwartz, Roger Booth Shot at: Acclaim Studios - Glen Cove - New York - SOURCES - ROM dump (MAME).
Your Changes (editable)
Batman Forever (c) 1995 Acclaim Ent., Incorporated. Batman Forever is an action-adventure beat-'em-up developed by Probe Entertainment. It is widely recognized for its "digitized" graphic style, utilizing motion-captured sprites of real actors to emulate the look and feel of the 1995 Joel Schumacher film. Description from the back cover: Brace yourself for endless action with BATMAN FOREVER! Batman and Robin blast into Gotham City in a duo-player fighting game! Armed with over 125 incredible attacks, fierce combat moves, and an arsenal of gadgets, the Dynamic duo are ready to battle the diabolical minds of Two-Face and The Riddler! Without a question...it's BATMAN FOREVER! - TECHNICAL - GAME ID: SNP-A3BE-USA BARCODE: 0 21481 62019 8 - TRIVIA - Released on August 1995 in USA. Digitized Visuals: The game is a prime example of the "Mortal Kombat effect" in the mid-90s, where developers used digitized footage to create more "realistic" character animations. While it gave the game a distinct cinematic look, it also resulted in a stiff control scheme that many players found difficult to master compared to traditional hand-drawn sprites. A "Fighting Game" Beat-'em-up: Batman Forever significantly departs from previous SNES Batman titles. Instead of a straightforward brawler, it incorporates complex input commands similar to those found in fighting games (like Street Fighter II) to execute special moves, gadgets, and combos. The "Secret" Options: Players could access a hidden "Cheat Mode" menu by inputting specific button combinations at the options screen. This menu allowed for level skipping, invincibility, and weapon modification, which became a common point of discussion in gaming magazines and strategy guides of the time. - TIPS AND TRICKS - Cheat mode: ----------- Press Left, Up, Left(2), A, B, Y at the game start screen. Change the game type to normal mode and press Start. Choose a character and press Start to display the cheat mode screen. This screen allows stage selection, access to all weapons, and control of the Riddler in the practice mode. Kill all enemies: ----------------- Enable the Cheat mode code. Press Start + L + R during game play to kill all normal enemies. Press this sequence multiple times to kill the Boss characters. - STAFF - Ultimatte Shoot Producer: Douglas Yellin Director: Fiona Milburn Stunt Coordinator: Jeffrey Gibson Lighting Design: Leslie Hankey, Brian Danitz Camera Operators: Chris Caris, Eric Schmitz Production Assistants: Rich Melson, Ron Sommers, Ray McDonough Director's Assistant: Cynthia Graham Costumes: Izquierdo Studio - New York Wig Design: Edward Sylvia Harvey Two-Face Make-Up: Bryant Holt A Probe Production In-Game Programmer: Dan Phillips Presentation Programmers: Carl Muller, Graeme Webb Utility Programmers: Greg Modern, Carl Muller, Gary Liddon Producers: Tony Beckwith, Tim Bradstock Designer: Nick Baynes Storyboards: Alex Lawrence, Darren Goodacre, Dimitri Bakalov Music: Tim Follin, Geoff Follin Music Arrangements: Andrew Brock Sound Effects: Andrew Brock Backgrounds: Ned Langman, Phil Williams Clay Models: Alex Lawrence Model Digitisation: Cybersite U.K. Ltd. 3D Model Animation: Jason McDonald Animation Editors: Kevin Watts, Tim Bradstock Additional Graphics: Darren Goodacre, Ned Langman, Pierson Lippard, Kevin McMahon, Phil Williams Level Designers: Jon Gibson, Simon Bland Q.A. Team: Gary Patino, James Brown, Vicky Cheale, Nick McGee, Michael Movel, Clifford Ramsey, Mark Viccary 'Propack' Compression: Rob Northen Special Thanks: Gary Liddon Acclaim Black Team Batman Forever produced by: Douglas Yellin Associate Producers: Michael J. Archer, Tyrone Miller Analysts: Simon Gouldstone, Joseph Mazziotto Administrative Assistant: Kristen Muzer Quality Assurance Supervisor: Carol Caracciolo Project Lead Testers: Adam Ingberman (Esq.), C. P. McBee QA Staff: David Sanchez, Dale Taylor, Michael Mazziotto, Russell Tucker, Andrew Falk, Howard Perlman, Richard Varney, Michael Simmons Special Thanks: Larry Kelley, Jeremy Schwartz, Rob Zimmelman, Rob Muzer, Howard Schwartz, Roger Booth Shot at: Acclaim Studios - Glen Cove - New York - SOURCES - ROM dump (MAME).
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