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Addams Family Values [Model SNS-VY-USA]
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Addams Family Values (c) 1995 Ocean. Addams Family Values is an action-adventure game based on the 1993 film of the same name. Departing from the platforming style of the previous Addams Family titles, this game utilizes an overhead, semi-open-world perspective that emphasizes exploration, quest-completion, and puzzle-solving. Description from the back cover: THE NEW ARRIVAL HAS DISAPPEARED! Evil nanny, Debbie Jellinsky, has stolen Baby Pubert and only you, Uncle Fester, can save him in an outrageous role-playing adventure--Addams Family style! Venture through maze-filled gardens and goon-infested swamps. Gather clues and use your Addams charm to con Debbie's "loyal" friends into helping you--for a price! And maybe with a little Family advice and lots of Addams cunning, you'll be able to rescue Pubert and put your evil bride Debbie... in the hot seat! - TECHNICAL - GAME ID: SNS-VY-USA - TRIVIA - Released in February 1995 in USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Genre Pivot: While the earlier Ocean-developed Addams Family titles were standard side-scrolling platformers, Addams Family Values represents a significant design pivot. Drawing heavy inspiration from the Legend of Zelda formula, it features a sprawling mansion environment, interactive NPCs, and a non-linear mission structure that requires the player to backtrack and utilize collected items to access new areas. The "Ocean" Engine: This title is a distinct example of Ocean Software’s mid-90s push to adapt cinematic properties into more complex, story-driven gaming experiences. The game’s isometric-lite perspective allowed for more detailed character sprites and environment interaction, capturing the macabre aesthetic of the film more effectively than a traditional platformer might have. A Content-Heavy Adaptation: The game is noted for its surprisingly large world map and numerous sub-quests, making it one of the more substantial licensed titles available for the SNES. It challenged players to engage with the Addams mansion’s lore, requiring a level of attention to detail and exploration rarely seen in other movie-licensed games of the time. - TIPS AND TRICKS - Extra lives: After losing the game, press Left at the Continue screen to enter a hidden room that contains four extra lives. - STAFF - Game Design: Don McDermott Programming: Robert Walker, Phillip Trelford, John May Graphics: Don McDermott, John Hackleton Music, SFX: Keith Tinman Script: Don McDermott, Nigel Kershaw Additional Programming: Bobby Earl, David Chiles Producer: Ian Turnbull Technical Support: Rob Arnold, Tim Marrett, Timothy Welch Ocean Q.A.: Mike Carrol, Stuart Poole, Anthony McGarry, Lee Clare, Joe Duffy, George Drumer, Maria Drumer, Simon Longworth, Paul Johnson, Daniel Bourne, Richard Brooks, Andrew Burgess, John Holden, Paul Flanagan, Jonathan Dale, Cheryl Wadsworth - SOURCES - ROM dump (MAME).
Your Changes (editable)
Addams Family Values (c) 1995 Ocean. Addams Family Values is an action-adventure game based on the 1993 film of the same name. Departing from the platforming style of the previous Addams Family titles, this game utilizes an overhead, semi-open-world perspective that emphasizes exploration, quest-completion, and puzzle-solving. Description from the back cover: THE NEW ARRIVAL HAS DISAPPEARED! Evil nanny, Debbie Jellinsky, has stolen Baby Pubert and only you, Uncle Fester, can save him in an outrageous role-playing adventure--Addams Family style! Venture through maze-filled gardens and goon-infested swamps. Gather clues and use your Addams charm to con Debbie's "loyal" friends into helping you--for a price! And maybe with a little Family advice and lots of Addams cunning, you'll be able to rescue Pubert and put your evil bride Debbie... in the hot seat! - TECHNICAL - GAME ID: SNS-VY-USA - TRIVIA - Released in February 1995 in USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Genre Pivot: While the earlier Ocean-developed Addams Family titles were standard side-scrolling platformers, Addams Family Values represents a significant design pivot. Drawing heavy inspiration from the Legend of Zelda formula, it features a sprawling mansion environment, interactive NPCs, and a non-linear mission structure that requires the player to backtrack and utilize collected items to access new areas. The "Ocean" Engine: This title is a distinct example of Ocean Software’s mid-90s push to adapt cinematic properties into more complex, story-driven gaming experiences. The game’s isometric-lite perspective allowed for more detailed character sprites and environment interaction, capturing the macabre aesthetic of the film more effectively than a traditional platformer might have. A Content-Heavy Adaptation: The game is noted for its surprisingly large world map and numerous sub-quests, making it one of the more substantial licensed titles available for the SNES. It challenged players to engage with the Addams mansion’s lore, requiring a level of attention to detail and exploration rarely seen in other movie-licensed games of the time. - TIPS AND TRICKS - Extra lives: After losing the game, press Left at the Continue screen to enter a hidden room that contains four extra lives. - STAFF - Game Design: Don McDermott Programming: Robert Walker, Phillip Trelford, John May Graphics: Don McDermott, John Hackleton Music, SFX: Keith Tinman Script: Don McDermott, Nigel Kershaw Additional Programming: Bobby Earl, David Chiles Producer: Ian Turnbull Technical Support: Rob Arnold, Tim Marrett, Timothy Welch Ocean Q.A.: Mike Carrol, Stuart Poole, Anthony McGarry, Lee Clare, Joe Duffy, George Drumer, Maria Drumer, Simon Longworth, Paul Johnson, Daniel Bourne, Richard Brooks, Andrew Burgess, John Holden, Paul Flanagan, Jonathan Dale, Cheryl Wadsworth - SOURCES - ROM dump (MAME).
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