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Aaahh!!! Real Monsters [Model SNS-ANNE-USA]
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Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated. Description from the back cover: Greetings, terror-trainees! Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone!! - TECHNICAL - Cartridge ID: SNS-ANNE-USA - TRIVIA - Aaahh Real Monsters for SNES was released in November 1995 in North America. It was originally release on the Sega Genesis as "Aaahh!!! Real Monsters [Model T-139066]". The game was developed by Realtime Associates. It based on the American cartoon series of the same name on Nickelodeon. Ickis, one of this game's protagonists, is also a playable character in Nicktoons Racing. Reviews: [DE] Total! (Feb. 1996): 3/6 [US] GamePro (Feb. 1996): 2/5 Later released in Europe on SNES as "Aaahh!!! Real Monsters [Model SNSP-ANNP-EUR]". - TIPS AND TRICKS - Sound test: Press any direction on the D-pad, followed by A, B, X, or Y at the Nickelodeon screen. The sound that is played will vary, depending on which D-pad direction and button were pressed. Level select: Go to the trash heap during the second part of level 1. Press L, L + R, R(2), Up, Down, L + R, Select, Start. The sound of a scream will confirm correct code entry. Make Grumble blink: Press L or R on the screen that appears before the start of a level. Make Grumble open his eyes wide: Hold R + Down when Grumble appears before a level begins or at the options screen. After releasing the buttons, Grumble will appear to be angry. - STAFF - Additional Art: Jean Bergesen Animator: Shelly Futch, Martine Gaudissart, Perry Kiefer, Barbra Lipton, Sean Platter, Laura Smith Assistant Programmer: Edwin Higa Associate Producer: Jackson Young Background Art: Jeff Cook, Doran Fish Executive Producer: Chad Bunch, Kenny Miller, David Warhol Lead Programmer: Andy Hsiung Manager/Development Support: Scott Lawrence Managing Producer/Nickelodeon Intreractive: Donna Friedman Map Layout and Design: Kevin Chan Marketing Coordinator: Amy McPoland Marketing Director: Rebecca Randall Music and SFX: Greg Turner Producer: Jennifer Sward Publishing Producer: Matt Welton - SOURCES - ROM dump (MAME).
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Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated. Description from the back cover: Greetings, terror-trainees! Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone!! - TECHNICAL - Cartridge ID: SNS-ANNE-USA - TRIVIA - Aaahh Real Monsters for SNES was released in November 1995 in North America. It was originally release on the Sega Genesis as "Aaahh!!! Real Monsters [Model T-139066]". The game was developed by Realtime Associates. It based on the American cartoon series of the same name on Nickelodeon. Ickis, one of this game's protagonists, is also a playable character in Nicktoons Racing. Reviews: [DE] Total! (Feb. 1996): 3/6 [US] GamePro (Feb. 1996): 2/5 Later released in Europe on SNES as "Aaahh!!! Real Monsters [Model SNSP-ANNP-EUR]". - TIPS AND TRICKS - Sound test: Press any direction on the D-pad, followed by A, B, X, or Y at the Nickelodeon screen. The sound that is played will vary, depending on which D-pad direction and button were pressed. Level select: Go to the trash heap during the second part of level 1. Press L, L + R, R(2), Up, Down, L + R, Select, Start. The sound of a scream will confirm correct code entry. Make Grumble blink: Press L or R on the screen that appears before the start of a level. Make Grumble open his eyes wide: Hold R + Down when Grumble appears before a level begins or at the options screen. After releasing the buttons, Grumble will appear to be angry. - STAFF - Additional Art: Jean Bergesen Animator: Shelly Futch, Martine Gaudissart, Perry Kiefer, Barbra Lipton, Sean Platter, Laura Smith Assistant Programmer: Edwin Higa Associate Producer: Jackson Young Background Art: Jeff Cook, Doran Fish Executive Producer: Chad Bunch, Kenny Miller, David Warhol Lead Programmer: Andy Hsiung Manager/Development Support: Scott Lawrence Managing Producer/Nickelodeon Intreractive: Donna Friedman Map Layout and Design: Kevin Chan Marketing Coordinator: Amy McPoland Marketing Director: Rebecca Randall Music and SFX: Greg Turner Producer: Jennifer Sward Publishing Producer: Matt Welton - SOURCES - ROM dump (MAME).
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