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ACME Animation Factory [Model SNS-ACME-USA]
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ACME Animation Factory (c) 1994 SUNSOFT [Sun Corp. of America]. Description from the back cover: Get set to draw gard'ner -- and design, paint and animate too! Acme Animation Factor is more than a video game. It actually lets you create your own cartoon adventures starring your favorite Looney Tunes friends! - TECHNICAL - GAME ID: SNS-ACME-USA PACK ID: SNS-P-ACME BARCODE: 020763110426 The game is compatible with the SNES mouse. - TRIVIA - ACME Animation Factory was released in November 1994 in USA. It was later released in Europe as "ACME Animation Factory [Model SNSP-ACMP-EUR]". Creative Freedom: Much like Mario Paint, this software pushed the SNES hardware beyond gaming, turning the console into a multimedia workstation. It provided users with an "acme-themed" canvas, library of pre-rendered character sprites, and a background editor that offered a surprisingly deep level of customization for a 16-bit console. Sunsoft’s Multimedia Ambition: Sunsoft was known for high-quality audio engineering on the SNES (frequently utilizing their custom sound drivers to push the limits of the Sony SPC700 sound chip). ACME Animation Factory allowed users to access a curated library of these high-fidelity Looney Tunes sound effects, making it a favorite for young aspiring animators of the era. Legacy as a Utility: While often overlooked compared to Mario Paint, this title was highly valued by children interested in digital storytelling. It demonstrated the SNES's capability to act as a platform for productivity, effectively bridging the gap between toy and tool. - TIPS AND TRICKS - * Hidden Sound Effects: In the title screen, click on letter L, O, O, N, E, and Y (located above the picture of Looney Tunes characters), and T, U, N, and E (located below the picture of Looney Tunes characters) to play various sound effects. Note that for the letter O, you must click near the center of the letter. * View credits: At the main screen, click the letter S (in TUNES). - STAFF - Developed by: Probe Software Programming: Grant Harrison Animator: Dimitri Bakalov Graphics: Mark Fraser Music: Nick Stroud, Steve Collett Producer: Greg Michael Additional Graphics: Anna Knight Testing: Vicky Cheale, Tim Bradstock Compression: Rob Northen, Grant Harrison Design: Greg Michael, Mark Fraser, Grant Harrison Special Thanks to: Debbie Sahl, Mandy Cox, James Corring Published by: Sunsoft Executive Producer: David Siller Producer: Steve Gehrke Co Producer: René Boutin Technical Manager: Al Artus Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Director: Kiharu Yoshida (Sunsoft Japan) International Development Coordinator: Kenji Yoshioka Marketing Director: Karen Shadley Manager, Debugging: Sam Patel Game Testing: Steve Rizor, Mario Zavala, Justin Siller, Dan MacArthur Game Play Manual: Alison Quirion Executive Assistant: Nanette Hyssong Customer Service: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster Special Thanks to: Bruce Reilly, Cathy Juby, Mark Luszcz, Toko Okano, Kazuaki Gotō, Masato Kawai, Darin Horgan, J. D. Davis, Karen Lillie, Akito Takeuchi, Sherry Ross, Michelle Carlton Very Special Thanks to: Luana Chambers, Holly J. Stein - SOURCES - ROM dump (MAME).
Your Changes (editable)
ACME Animation Factory (c) 1994 SUNSOFT [Sun Corp. of America]. Description from the back cover: Get set to draw gard'ner -- and design, paint and animate too! Acme Animation Factor is more than a video game. It actually lets you create your own cartoon adventures starring your favorite Looney Tunes friends! - TECHNICAL - GAME ID: SNS-ACME-USA PACK ID: SNS-P-ACME BARCODE: 020763110426 The game is compatible with the SNES mouse. - TRIVIA - ACME Animation Factory was released in November 1994 in USA. It was later released in Europe as "ACME Animation Factory [Model SNSP-ACMP-EUR]". Creative Freedom: Much like Mario Paint, this software pushed the SNES hardware beyond gaming, turning the console into a multimedia workstation. It provided users with an "acme-themed" canvas, library of pre-rendered character sprites, and a background editor that offered a surprisingly deep level of customization for a 16-bit console. Sunsoft’s Multimedia Ambition: Sunsoft was known for high-quality audio engineering on the SNES (frequently utilizing their custom sound drivers to push the limits of the Sony SPC700 sound chip). ACME Animation Factory allowed users to access a curated library of these high-fidelity Looney Tunes sound effects, making it a favorite for young aspiring animators of the era. Legacy as a Utility: While often overlooked compared to Mario Paint, this title was highly valued by children interested in digital storytelling. It demonstrated the SNES's capability to act as a platform for productivity, effectively bridging the gap between toy and tool. - TIPS AND TRICKS - * Hidden Sound Effects: In the title screen, click on letter L, O, O, N, E, and Y (located above the picture of Looney Tunes characters), and T, U, N, and E (located below the picture of Looney Tunes characters) to play various sound effects. Note that for the letter O, you must click near the center of the letter. * View credits: At the main screen, click the letter S (in TUNES). - STAFF - Developed by: Probe Software Programming: Grant Harrison Animator: Dimitri Bakalov Graphics: Mark Fraser Music: Nick Stroud, Steve Collett Producer: Greg Michael Additional Graphics: Anna Knight Testing: Vicky Cheale, Tim Bradstock Compression: Rob Northen, Grant Harrison Design: Greg Michael, Mark Fraser, Grant Harrison Special Thanks to: Debbie Sahl, Mandy Cox, James Corring Published by: Sunsoft Executive Producer: David Siller Producer: Steve Gehrke Co Producer: René Boutin Technical Manager: Al Artus Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Director: Kiharu Yoshida (Sunsoft Japan) International Development Coordinator: Kenji Yoshioka Marketing Director: Karen Shadley Manager, Debugging: Sam Patel Game Testing: Steve Rizor, Mario Zavala, Justin Siller, Dan MacArthur Game Play Manual: Alison Quirion Executive Assistant: Nanette Hyssong Customer Service: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster Special Thanks to: Bruce Reilly, Cathy Juby, Mark Luszcz, Toko Okano, Kazuaki Gotō, Masato Kawai, Darin Horgan, J. D. Davis, Karen Lillie, Akito Takeuchi, Sherry Ross, Michelle Carlton Very Special Thanks to: Luana Chambers, Holly J. Stein - SOURCES - ROM dump (MAME).
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