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Wonder Project J - Kikai no Shounen Pino [Model SHVC-APJJ-JPN]
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ăŻăłăăŒăăăžă§ăŻăïŒȘ æ©æą°ăźć°ćčŽăăŒă (c) 1994 Enix, Limited. (Wonder Project J - Kikai no Shounen Pino) Wonder Project J is a genre-defying masterpiece that blends simulation, adventure, and action elements. Set on the island of Koruro, where humans and androids struggle to coexist, the story follows Pino, a newly created android boy. Unlike traditional games, the player does not directly control Pino. Instead, the player operates "Tinker," a flying robotic fairy that acts as Pino's guide. Through this indirect interface, the player must teach, encourage, and discipline Pino, helping him develop his personality, learn to interact with the world, and eventually activate the legendary "Circuit J" to bridge the divide between humans and machines. - TECHNICAL - GAME ID: SHVC-APJJ-JPN - TRIVIA - Released on December 9, 1994 (Friday) in Japan at a retail price of 11,800 JPY, reflecting the high production values and ambitious scope of this unique title. The "Tinker" Interface: The core gameplay loop revolves around non-direct input. The player influences Pino's development through praise, scolding, and observation. The system is designed to simulate a learning curve; Pino begins with very little knowledge, often attempting to eat objects he encounters for the first time, requiring the player to be patient and pedagogical. Narrative Structure: The game is divided into ten distinct acts. As Pino grows, he develops innate abilitiesâsuch as defense and attack statsâbut more importantly, he develops human-like qualities including honesty, confidence, and kindness. Thematic Influences: The title is a rich tapestry of literary and cinematic inspiration. While it is clearly based on Carlo Collodi's 1883 novel The Adventures of Pinocchio, it draws heavy influence from Walt Disneyâs cinematic adaptation (Tinker mirrors Jiminy Cricket). Additionally, the character design and aesthetic feel are heavily reminiscent of Osamu Tezukaâs Astro Boy and the whimsical, detailed world-building found in Hayao Miyazakiâs Studio Ghibli works like Castle in the Sky and My Neighbor Totoro. Technical Achievement: As a single-player-only experience, the game pushed the graphical capabilities of the console to deliver an expressive, anime-inspired aesthetic that was widely considered ahead of its time. - SERIES - 1. Wonder Project J - Kikai no Shounen Pino [Model SHVC-APJJ-JPN] (1994, SFC) 2. Wonder Project J2 - Koruro no Mori no Jozet [Model NUS-NJ2J] (1996, N64) - STAFF - - CAST - Hero: Gijin 4649 Doctor: Geppetto Lamarck Tinker: Gijin 4648 No.46: Gijin 4600 King: Adams Koruro Messara: Gijin 4646 Farmer: Famu uizado Adventurer: Addo kinga Minato Mamoru: Gamechi Poto Danchou: Pieru Kiton Shopkeeper: Mimi Anjeraito Woman Fighter: Jannu Nora Man Fighter: Gadi Nora Wildcat: Rubi Karen First Subordinate: Jon Bo Second Subordinate: Poru Doro Clerk: Pei Sorudo Kyogi-in: Katta Ri Giryuu: Gijin 4630 Dog: Chiro Cat: Mi Chicken: Kokko Savior: You - STAFF - Almanic Staff Game Design, Script: Yoneda Takashi Program: Yamahiko Hiroko, Sorimachi Takashi, Shiotani Hiromitsu Background Art Effect: Fujioka Hidetoshi Object Design: Matsui Ry?saku, Niyama Kyoko, Kosuge Nobori Special Thanks: Yokokura Hiroshi, Jo Takashi, Hayakawa Naoyuki, Wakatsuki Yasuo Animation Staff Director: Ida Umanosuke Image Voice: Hidaka Noriko Character Design: Kawamoto Toshihiro Original Art: Kaneko Masashi Animation: Kobayashi Sachiko, Masubuchi Junko, Otani Kumiko, Kanbara Yoshimi Character Color Design: Iriomote Michiyo Screen Design: Ida Umanosuke Enix Staff: Chida Yukinobu, Honda Keiji, Maruyama Shigeki, Saito Mina, Takado Ittetsu, Saito Y?suke Artwork: Yamamoto Hideki, Oishi Naoki Publicity: Sone Kosei, Saito Yoshihisa, Otsuka Mitsuru, Shimamura Osan Technical Support: Yahagi Sadao, Kano Kenjiro, Takeshita Zenro, Honma Kazufumi, Ida Mariko Special Thanks: Kakizawa Minoru, Wakabayashi Kaoru, Suginaka Naoto, Kuroda Hirofumi, Arai Akira, Takahashi Midori, Shigeno Akimune, Nakamura Reiri, Abe Masaki, Saito Masakuni, Tanaka Hiroomi, Sasaki Yutaka, Ishizuka Daisuke, Matsumoto Keisuke, Hayashi Tsutomu Title Collaborators: Fukuzaki Mika, Akaboshi Masak?, Arai Mayumi, Iwaki Hirokazu, End? Kazumi, ?tani Taku, Okada Hirofumi, Oshiki Sayaka, Ono Hitoshi, Kakino Takako, Kanazawa Asuka, Kawashima Shinya, Kihara Junji, Kuriki Morito, Koike Kazuhiro, Koizumi Ikue, Sat? Hiroshi, Sano Nobuhito, Shinomori Toshihiro, Tamura Asubu, Tsuzuki Yoshiaki, Togasaki Mutsumi, Tokuda Kiyomi, Toyohara Katsuo, Nakamura Miwa, Hatanaka Tomoyuki, Hayashi Megumi, Mikami Ry?suke, Mizutani Takayuki, Yamamoto Akihiro, Umano Shinya Music: Mori Akihiko (Mint) Sound Program: Hirasawa Michiya (Mint) Recording: Wakabayashi Kazuhiro (Omnibus Promotion) Director: Yoneda Takashi (Almanic) Producer: Fujimoto Hiroki (Enix) General Manager: Tomiyama Noriyuki (Almanic) Publisher: Fukushima Yasuhiro (Enix) - SOURCES - ROM dump (MAME).
Your Changes (editable)
ăŻăłăăŒăăăžă§ăŻăïŒȘ æ©æą°ăźć°ćčŽăăŒă (c) 1994 Enix, Limited. (Wonder Project J - Kikai no Shounen Pino) Wonder Project J is a genre-defying masterpiece that blends simulation, adventure, and action elements. Set on the island of Koruro, where humans and androids struggle to coexist, the story follows Pino, a newly created android boy. Unlike traditional games, the player does not directly control Pino. Instead, the player operates "Tinker," a flying robotic fairy that acts as Pino's guide. Through this indirect interface, the player must teach, encourage, and discipline Pino, helping him develop his personality, learn to interact with the world, and eventually activate the legendary "Circuit J" to bridge the divide between humans and machines. - TECHNICAL - GAME ID: SHVC-APJJ-JPN - TRIVIA - Released on December 9, 1994 (Friday) in Japan at a retail price of 11,800 JPY, reflecting the high production values and ambitious scope of this unique title. The "Tinker" Interface: The core gameplay loop revolves around non-direct input. The player influences Pino's development through praise, scolding, and observation. The system is designed to simulate a learning curve; Pino begins with very little knowledge, often attempting to eat objects he encounters for the first time, requiring the player to be patient and pedagogical. Narrative Structure: The game is divided into ten distinct acts. As Pino grows, he develops innate abilitiesâsuch as defense and attack statsâbut more importantly, he develops human-like qualities including honesty, confidence, and kindness. Thematic Influences: The title is a rich tapestry of literary and cinematic inspiration. While it is clearly based on Carlo Collodi's 1883 novel The Adventures of Pinocchio, it draws heavy influence from Walt Disneyâs cinematic adaptation (Tinker mirrors Jiminy Cricket). Additionally, the character design and aesthetic feel are heavily reminiscent of Osamu Tezukaâs Astro Boy and the whimsical, detailed world-building found in Hayao Miyazakiâs Studio Ghibli works like Castle in the Sky and My Neighbor Totoro. Technical Achievement: As a single-player-only experience, the game pushed the graphical capabilities of the console to deliver an expressive, anime-inspired aesthetic that was widely considered ahead of its time. - SERIES - 1. Wonder Project J - Kikai no Shounen Pino [Model SHVC-APJJ-JPN] (1994, SFC) 2. Wonder Project J2 - Koruro no Mori no Jozet [Model NUS-NJ2J] (1996, N64) - STAFF - - CAST - Hero: Gijin 4649 Doctor: Geppetto Lamarck Tinker: Gijin 4648 No.46: Gijin 4600 King: Adams Koruro Messara: Gijin 4646 Farmer: Famu uizado Adventurer: Addo kinga Minato Mamoru: Gamechi Poto Danchou: Pieru Kiton Shopkeeper: Mimi Anjeraito Woman Fighter: Jannu Nora Man Fighter: Gadi Nora Wildcat: Rubi Karen First Subordinate: Jon Bo Second Subordinate: Poru Doro Clerk: Pei Sorudo Kyogi-in: Katta Ri Giryuu: Gijin 4630 Dog: Chiro Cat: Mi Chicken: Kokko Savior: You - STAFF - Almanic Staff Game Design, Script: Yoneda Takashi Program: Yamahiko Hiroko, Sorimachi Takashi, Shiotani Hiromitsu Background Art Effect: Fujioka Hidetoshi Object Design: Matsui Ry?saku, Niyama Kyoko, Kosuge Nobori Special Thanks: Yokokura Hiroshi, Jo Takashi, Hayakawa Naoyuki, Wakatsuki Yasuo Animation Staff Director: Ida Umanosuke Image Voice: Hidaka Noriko Character Design: Kawamoto Toshihiro Original Art: Kaneko Masashi Animation: Kobayashi Sachiko, Masubuchi Junko, Otani Kumiko, Kanbara Yoshimi Character Color Design: Iriomote Michiyo Screen Design: Ida Umanosuke Enix Staff: Chida Yukinobu, Honda Keiji, Maruyama Shigeki, Saito Mina, Takado Ittetsu, Saito Y?suke Artwork: Yamamoto Hideki, Oishi Naoki Publicity: Sone Kosei, Saito Yoshihisa, Otsuka Mitsuru, Shimamura Osan Technical Support: Yahagi Sadao, Kano Kenjiro, Takeshita Zenro, Honma Kazufumi, Ida Mariko Special Thanks: Kakizawa Minoru, Wakabayashi Kaoru, Suginaka Naoto, Kuroda Hirofumi, Arai Akira, Takahashi Midori, Shigeno Akimune, Nakamura Reiri, Abe Masaki, Saito Masakuni, Tanaka Hiroomi, Sasaki Yutaka, Ishizuka Daisuke, Matsumoto Keisuke, Hayashi Tsutomu Title Collaborators: Fukuzaki Mika, Akaboshi Masak?, Arai Mayumi, Iwaki Hirokazu, End? Kazumi, ?tani Taku, Okada Hirofumi, Oshiki Sayaka, Ono Hitoshi, Kakino Takako, Kanazawa Asuka, Kawashima Shinya, Kihara Junji, Kuriki Morito, Koike Kazuhiro, Koizumi Ikue, Sat? Hiroshi, Sano Nobuhito, Shinomori Toshihiro, Tamura Asubu, Tsuzuki Yoshiaki, Togasaki Mutsumi, Tokuda Kiyomi, Toyohara Katsuo, Nakamura Miwa, Hatanaka Tomoyuki, Hayashi Megumi, Mikami Ry?suke, Mizutani Takayuki, Yamamoto Akihiro, Umano Shinya Music: Mori Akihiko (Mint) Sound Program: Hirasawa Michiya (Mint) Recording: Wakabayashi Kazuhiro (Omnibus Promotion) Director: Yoneda Takashi (Almanic) Producer: Fujimoto Hiroki (Enix) General Manager: Tomiyama Noriyuki (Almanic) Publisher: Fukushima Yasuhiro (Enix) - SOURCES - ROM dump (MAME).
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