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Wolfenstein 3D - The Claw of Eisenfaust [Model SHVC-6W-JPN]
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Wolfenstein 3D - The Claw of Eisenfaust (c) 1994 Imagineer Company, Limited. Wolfenstein 3D: The Claw of Eisenfaust is a notable console port of id Software’s landmark first-person shooter. Tasked with infiltrating the impregnable Wolfenstein Castle, the player controls B.J. Blazkowicz as he navigates intricate, maze-like corridors to defeat the Staatmeister's forces. This version is a significant reimagining of the original PC source material, featuring unique structural changes, an adjusted inventory system, and a progression model that emphasizes exploration and completionism through a detailed scoring system. - TECHNICAL - GAME ID: SHVC-6W-JPN - TRIVIA - Released on February 10, 1994 (Thursday) in Japan. The title was famously previewed at Famicom Spaceworld '93 before its 1994 release. Development Hardware: An interesting footnote in the game's production history is its hardware usage; it was reportedly prototyped on NeXT computers and developed using an Apple IIGS, a rarity for the era. The "Nintendo" Conversion: Due to Nintendo's strict content policies at the time, this port underwent extensive modification. All Nazi-related iconography (swastikas, Hitler portraits) was removed, the German language text was changed, and the original attack dogs were replaced by giant rats. Exclusive Content: To compensate for the censorship and to differentiate the game, the Super Famicom version includes entirely new level designs, a dedicated backpack system for expanded ammo capacity, and two weapons not found in the original DOS release: the Flamethrower and the Missile Launcher. Performance Metrics: The game includes a robust scoring system that tracks the percentage of enemies killed, treasures collected, and secrets discovered. This feature significantly increased the game's replayability, as players were encouraged to revisit stages to achieve a perfect 100% completion rating. Export Releases: The game saw widespread international release, including the North American version; "Wolfenstein 3-D [Model SNS-6W-USA]" and the European release; "Wolfenstein 3-D [Model SNSP-6W]", both of which retained the censored modifications. - STAFF - Programming: John Carmack Levels: Tom A. Hall, John Romero Tallies: Tom A. Hall Sounds: John Romero Art: Adrian Carmack, Kevin Cloud Music: Robert Prince Management: Jay Wilbur Testing: Shawn C. Green Lots of Support: Imagineer Sound Driver: Rebecca Ann Heineman, John Carmack Japanese Staff Executive Produser: Takayuki Kamikura Supervisor: Shouichi Iida, Seiji Tashiro Director: Masahiro Uramoto Marketing: Shuhei Iida, Hidenori Ueno, Hideyuki Kashimura, Takashi Matsuda, Atsushi Ohsuga, Ichiro Honma Scenario Arrange: Koichiro Sakurai Main Illustration: Yoshiaki Kashiwazaki Special Thanks To: Junichi Matsumoto - SOURCES - ROM dump (MAME).
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Wolfenstein 3D - The Claw of Eisenfaust (c) 1994 Imagineer Company, Limited. Wolfenstein 3D: The Claw of Eisenfaust is a notable console port of id Software’s landmark first-person shooter. Tasked with infiltrating the impregnable Wolfenstein Castle, the player controls B.J. Blazkowicz as he navigates intricate, maze-like corridors to defeat the Staatmeister's forces. This version is a significant reimagining of the original PC source material, featuring unique structural changes, an adjusted inventory system, and a progression model that emphasizes exploration and completionism through a detailed scoring system. - TECHNICAL - GAME ID: SHVC-6W-JPN - TRIVIA - Released on February 10, 1994 (Thursday) in Japan. The title was famously previewed at Famicom Spaceworld '93 before its 1994 release. Development Hardware: An interesting footnote in the game's production history is its hardware usage; it was reportedly prototyped on NeXT computers and developed using an Apple IIGS, a rarity for the era. The "Nintendo" Conversion: Due to Nintendo's strict content policies at the time, this port underwent extensive modification. All Nazi-related iconography (swastikas, Hitler portraits) was removed, the German language text was changed, and the original attack dogs were replaced by giant rats. Exclusive Content: To compensate for the censorship and to differentiate the game, the Super Famicom version includes entirely new level designs, a dedicated backpack system for expanded ammo capacity, and two weapons not found in the original DOS release: the Flamethrower and the Missile Launcher. Performance Metrics: The game includes a robust scoring system that tracks the percentage of enemies killed, treasures collected, and secrets discovered. This feature significantly increased the game's replayability, as players were encouraged to revisit stages to achieve a perfect 100% completion rating. Export Releases: The game saw widespread international release, including the North American version; "Wolfenstein 3-D [Model SNS-6W-USA]" and the European release; "Wolfenstein 3-D [Model SNSP-6W]", both of which retained the censored modifications. - STAFF - Programming: John Carmack Levels: Tom A. Hall, John Romero Tallies: Tom A. Hall Sounds: John Romero Art: Adrian Carmack, Kevin Cloud Music: Robert Prince Management: Jay Wilbur Testing: Shawn C. Green Lots of Support: Imagineer Sound Driver: Rebecca Ann Heineman, John Carmack Japanese Staff Executive Produser: Takayuki Kamikura Supervisor: Shouichi Iida, Seiji Tashiro Director: Masahiro Uramoto Marketing: Shuhei Iida, Hidenori Ueno, Hideyuki Kashimura, Takashi Matsuda, Atsushi Ohsuga, Ichiro Honma Scenario Arrange: Koichiro Sakurai Main Illustration: Yoshiaki Kashiwazaki Special Thanks To: Junichi Matsumoto - SOURCES - ROM dump (MAME).
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