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Wakuwaku Ski Wonder Spur [Model SHVC-ASKJ-JPN]
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Actual Entry (non editable)
Wakuwaku Ski Wonder Spur (c) 1995 Human Ent. Wakuwaku Ski Wonder Spur is a vibrant, arcade-style skiing simulation. Unlike many realistic sports titles of the era, the game embraces a colorful and slightly whimsical aesthetic, typical of mid-90s Japanese "family" sports games. Players participate in various alpine racing events across diverse, themed slopes, managing their skier's speed and technique to conquer courses ranging from standard hills to more fantastical environments. - TECHNICAL - GAME ID: SHVC-ASKJ-JPN BARCODE: 4959143600218 - TRIVIA - Released on January 13, 1995 (Friday) in Japan. It is a Japan-exclusive title that demonstrates the developer's ability to create engaging, accessible sports experiences outside of their more famous titles like Fire Pro Wrestling or Clock Tower. Gameplay Mechanics: The game features a variety of modes, including traditional downhill racing and slalom events. It incorporates an "energy" or "stamina" system that players must manage during descents, ensuring that speed management—rather than just holding down the accelerate button—is vital to clearing stages within the allotted time. Thematic Variety: While ostensibly a sports game, it features highly distinct stages (such as "Toys Palace" and "Cosmo Slope") that deviate from realistic mountain terrain. These creative level designs allow for varied gameplay challenges, requiring players to adapt their technique to different snow conditions and terrain hazards. Versus Modes: A key highlight is the inclusion of a two-player "Versus" mode, which allowed players to race head-to-head on the same slopes. This competitive aspect was a major selling point for Japanese rental stores and arcades during the mid-90s. Audio Pedigree: The game’s soundtrack featured contributions from Chiyomaru Shikura and Kaori Takazoe. Shikura, in particular, would go on to become a legendary figure in the Japanese visual novel and anime industry, making this an interesting early credit in his career. - STAFF - Main Programing: Kaoru Takigawa (K. Takigawa) Object Programing: Keiji Kushida, Masaki Higuchi Information Programing: Tetsuya Nakazawa Background & Information Design: Akiyoshi Iijima Character Design: Yoshihiko Ogawa Background Design: Kosuke Otake Compose & Programing: Chiyomaru Shikura, Kaori Takazoe Sound Effects: Shinji Fujino, Masamichi Yamazaki, Masahiko Hagio Manual Editor: Keisuke Itou, Toshikazu Tozawa Course Design: Keisuke Itou Planning Assistant: Kenzi Sugiura Special Thanks: Katsuya Yamada, Hiroyasu Ichizaki, Tadashi Shiraishi, Toshiyuki Ohashi, Teruyuki Yoneyama Debugging: Toshikazu Tozawa, Kenzi Sugiura, Sakiko Kojima, Yukie Numata, Nobuo Saitō, Takuya Fujimura Directer: Tetsuya Hosobuchi - SOURCES - ROM dump (MAME).
Your Changes (editable)
Wakuwaku Ski Wonder Spur (c) 1995 Human Ent. Wakuwaku Ski Wonder Spur is a vibrant, arcade-style skiing simulation. Unlike many realistic sports titles of the era, the game embraces a colorful and slightly whimsical aesthetic, typical of mid-90s Japanese "family" sports games. Players participate in various alpine racing events across diverse, themed slopes, managing their skier's speed and technique to conquer courses ranging from standard hills to more fantastical environments. - TECHNICAL - GAME ID: SHVC-ASKJ-JPN BARCODE: 4959143600218 - TRIVIA - Released on January 13, 1995 (Friday) in Japan. It is a Japan-exclusive title that demonstrates the developer's ability to create engaging, accessible sports experiences outside of their more famous titles like Fire Pro Wrestling or Clock Tower. Gameplay Mechanics: The game features a variety of modes, including traditional downhill racing and slalom events. It incorporates an "energy" or "stamina" system that players must manage during descents, ensuring that speed management—rather than just holding down the accelerate button—is vital to clearing stages within the allotted time. Thematic Variety: While ostensibly a sports game, it features highly distinct stages (such as "Toys Palace" and "Cosmo Slope") that deviate from realistic mountain terrain. These creative level designs allow for varied gameplay challenges, requiring players to adapt their technique to different snow conditions and terrain hazards. Versus Modes: A key highlight is the inclusion of a two-player "Versus" mode, which allowed players to race head-to-head on the same slopes. This competitive aspect was a major selling point for Japanese rental stores and arcades during the mid-90s. Audio Pedigree: The game’s soundtrack featured contributions from Chiyomaru Shikura and Kaori Takazoe. Shikura, in particular, would go on to become a legendary figure in the Japanese visual novel and anime industry, making this an interesting early credit in his career. - STAFF - Main Programing: Kaoru Takigawa (K. Takigawa) Object Programing: Keiji Kushida, Masaki Higuchi Information Programing: Tetsuya Nakazawa Background & Information Design: Akiyoshi Iijima Character Design: Yoshihiko Ogawa Background Design: Kosuke Otake Compose & Programing: Chiyomaru Shikura, Kaori Takazoe Sound Effects: Shinji Fujino, Masamichi Yamazaki, Masahiko Hagio Manual Editor: Keisuke Itou, Toshikazu Tozawa Course Design: Keisuke Itou Planning Assistant: Kenzi Sugiura Special Thanks: Katsuya Yamada, Hiroyasu Ichizaki, Tadashi Shiraishi, Toshiyuki Ohashi, Teruyuki Yoneyama Debugging: Toshikazu Tozawa, Kenzi Sugiura, Sakiko Kojima, Yukie Numata, Nobuo Saitō, Takuya Fujimura Directer: Tetsuya Hosobuchi - SOURCES - ROM dump (MAME).
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