Work-in-Progress re-design. Sorry for eventual bugs.
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
đź’ľ ROM
✏️ Edit
📤 Upload
Edit the information for
VS. Collection [Model SHVC-AU3J-JPN]
NAME
E-MAIL
Actual Entry (non editable)
VS. ?????? (c) 1996 Bottom Up (VS. Collection) VS. Collection is a unique and unconventional party title that defies traditional genre classification. Instead of a single coherent narrative or gameplay loop, it functions as a multiplayer compilation featuring four distinct, competitive mini-games. Each mini-game centers around charming, anthropomorphic bird characters (often identified as penguins). Whether through puzzle-solving, strategic snowball combat, kart-style racing, or arena-based brawling, the title focuses entirely on social, local-multiplayer competition, making it a distinct "Miscellaneous" entry in the Super Famicom library. The Four Mini-Games: Tamago Baakun: A competitive puzzle game similar to Tetris or Puyo Puyo, where players arrange colored eggs to send "yolk baskets" (garbage blocks) to opponents' playfields. Yukidama Poi Poi: A strategic snowball battle where players position their penguins on a grid (reminiscent of board games) and attempt to eliminate the opposing team through long-range projectile combat. Doki Doki Race: A simplified kart-style racing game. It features shorter, compact tracks where players can utilize shortcuts and jumps, prioritizing nimble handling and positioning over complex power-up management. Toria Taaku: An arena-based brawler clearly inspired by the arcade classic Joust. Players control penguins and must attempt to kick or displace their opponents into a central pit at the bottom of the screen. - TECHNICAL - GAME ID: SHVC-AU3J-JPN - TRIVIA - Released on November 29, 1996 in Japan at a retail price of 6,980 JPY. The game is a quintessential example of the "party game" sub-genre that flourished on the Super Famicom during its later years, emphasizing pick-up-and-play accessibility over long-form progression. Genre-Defying Format: The game's primary appeal lies in its "pick-and-mix" structure. By combining disparate mechanics—puzzle, strategy, racing, and action—into a single cartridge, it aimed to offer a complete "game night" experience in one package, a design philosophy that gained popularity as console gaming became a staple of social gatherings in Japan. Collector Significance: Due to its unconventional nature and the fact that it does not fit neatly into popular categories like RPG, platformer, or sports, it remains a relatively niche title, often sought by completionists interested in the diverse breadth of the Super Famicom’s third-party software library. - SOURCES - ROM dump (MAME).
Your Changes (editable)
VS. ?????? (c) 1996 Bottom Up (VS. Collection) VS. Collection is a unique and unconventional party title that defies traditional genre classification. Instead of a single coherent narrative or gameplay loop, it functions as a multiplayer compilation featuring four distinct, competitive mini-games. Each mini-game centers around charming, anthropomorphic bird characters (often identified as penguins). Whether through puzzle-solving, strategic snowball combat, kart-style racing, or arena-based brawling, the title focuses entirely on social, local-multiplayer competition, making it a distinct "Miscellaneous" entry in the Super Famicom library. The Four Mini-Games: Tamago Baakun: A competitive puzzle game similar to Tetris or Puyo Puyo, where players arrange colored eggs to send "yolk baskets" (garbage blocks) to opponents' playfields. Yukidama Poi Poi: A strategic snowball battle where players position their penguins on a grid (reminiscent of board games) and attempt to eliminate the opposing team through long-range projectile combat. Doki Doki Race: A simplified kart-style racing game. It features shorter, compact tracks where players can utilize shortcuts and jumps, prioritizing nimble handling and positioning over complex power-up management. Toria Taaku: An arena-based brawler clearly inspired by the arcade classic Joust. Players control penguins and must attempt to kick or displace their opponents into a central pit at the bottom of the screen. - TECHNICAL - GAME ID: SHVC-AU3J-JPN - TRIVIA - Released on November 29, 1996 in Japan at a retail price of 6,980 JPY. The game is a quintessential example of the "party game" sub-genre that flourished on the Super Famicom during its later years, emphasizing pick-up-and-play accessibility over long-form progression. Genre-Defying Format: The game's primary appeal lies in its "pick-and-mix" structure. By combining disparate mechanics—puzzle, strategy, racing, and action—into a single cartridge, it aimed to offer a complete "game night" experience in one package, a design philosophy that gained popularity as console gaming became a staple of social gatherings in Japan. Collector Significance: Due to its unconventional nature and the fact that it does not fit neatly into popular categories like RPG, platformer, or sports, it remains a relatively niche title, often sought by completionists interested in the diverse breadth of the Super Famicom’s third-party software library. - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: