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The Mask [Model SHVC-AV9J-JPN]
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Actual Entry (non editable)
The Mask (c) 1996 Virgin Interactive The Mask is a platformer based on the 1994 film starring Jim Carrey. Players control Stanley Ipkiss, who—by donning the titular mask—transforms into the chaotic, green-faced protagonist. The game features vibrant, cartoon-style graphics and erratic gameplay mechanics that attempt to capture the manic energy of the movie, tasking the player with navigating through various city locations while using a variety of "toon" weaponry and supernatural abilities. - TECHNICAL - GAME ID: SHVC-AV9J-JPN - TRIVIA - Released on August 9, 1996 in Japan. As one of the later releases on the Super Famicom, the game benefits from a late-generation polish in sprite animation and color palette usage, though it remains a polarizing title among fans due to its high difficulty and unconventional control schemes. The "Toon" Arsenal: Staying true to the source material, the Mask does not rely on standard weapons. Instead, he utilizes a range of absurd attacks, such as pulling oversized mallets, boxing gloves, or machine guns out of thin air. These moves consume a "Mask Meter," requiring players to manage their resources carefully throughout the levels. Film Adaptation: The game attempts to recreate key set-pieces from the movie, including the famous Coco Bongo club and the city streets of Edge City. The developers placed a high emphasis on "cartoon physics," where the character’s movement feels fluid and purposefully exaggerated, matching the frenetic, rubber-faced performance of Jim Carrey. Difficulty Balancing: The Mask is infamous for its demanding platforming sections and unforgiving enemy placement, a common trait in mid-90s licensed titles. It serves as a stark contrast to more accessible platformers, catering to players who preferred a more challenging, "arcade-style" experience. - SOURCES - ROM dump (MAME).
Your Changes (editable)
The Mask (c) 1996 Virgin Interactive The Mask is a platformer based on the 1994 film starring Jim Carrey. Players control Stanley Ipkiss, who—by donning the titular mask—transforms into the chaotic, green-faced protagonist. The game features vibrant, cartoon-style graphics and erratic gameplay mechanics that attempt to capture the manic energy of the movie, tasking the player with navigating through various city locations while using a variety of "toon" weaponry and supernatural abilities. - TECHNICAL - GAME ID: SHVC-AV9J-JPN - TRIVIA - Released on August 9, 1996 in Japan. As one of the later releases on the Super Famicom, the game benefits from a late-generation polish in sprite animation and color palette usage, though it remains a polarizing title among fans due to its high difficulty and unconventional control schemes. The "Toon" Arsenal: Staying true to the source material, the Mask does not rely on standard weapons. Instead, he utilizes a range of absurd attacks, such as pulling oversized mallets, boxing gloves, or machine guns out of thin air. These moves consume a "Mask Meter," requiring players to manage their resources carefully throughout the levels. Film Adaptation: The game attempts to recreate key set-pieces from the movie, including the famous Coco Bongo club and the city streets of Edge City. The developers placed a high emphasis on "cartoon physics," where the character’s movement feels fluid and purposefully exaggerated, matching the frenetic, rubber-faced performance of Jim Carrey. Difficulty Balancing: The Mask is infamous for its demanding platforming sections and unforgiving enemy placement, a common trait in mid-90s licensed titles. It serves as a stark contrast to more accessible platformers, catering to players who preferred a more challenging, "arcade-style" experience. - SOURCES - ROM dump (MAME).
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