Takahashi Meijin no Daibouken Jima [Model SHVC-H2]

34 Years old Nintendo Super Famicom cart. Hudson Soft. [Hudson Group] [Japan]
Takahashi Meijin no Daibouken Jima [Model SHVC-H2] screenshot

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(Takahashi Meijin no Daibouken Jima)

Takahashi Meijin no Daibouken Jima is the 16-bit debut for the company's iconic mascot. Moving away from the simple ports of the NES era, this title was built from the ground up for the Super Famicom’s capabilities. The game follows Master Takahashi, who must traverse vibrant landscapes—from dense jungles and volcanic peaks to the interior of a giant whale—to rescue his girlfriend, Tina, who has been turned into stone by an evil sorcerer. The gameplay retains the series' trademark "stamina" mechanic, where players must constantly collect fruit to prevent Master Takahashi's life bar from depleting, creating a frantic pace that balances platforming precision with time management.

8,500 Yen
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TECHNICAL

GAME ID: SHVC-H2
BARCODE: 4 988607 000479

Technical Specifications: It utilizes a standard 8-megabit cartridge, maximizing the Super Famicom’s palette and parallax scrolling capabilities to create the lush, detailed backgrounds that set it apart from the 8-bit aesthetic of its predecessors.

TRIVIA

Released on January 11, 1992 (Saturday) in Japan at a retail price of 8,500 Yen.

Development & Composition: The game’s soundtrack is highly regarded among enthusiasts, composed by the legendary Yuzo Koshiro, whose work on the Bare Knuckle and ActRaiser series cemented his status as one of the most talented sound designers in the industry.

Gameplay Evolution: Unlike the FC titles, it introduced more polished controls, including the super jump (crouching then jumping) and a more robust weapon system (axes and boomerangs) that could be powered up through repeated collection.

The Skateboard: The game features the return of the iconic skateboard power-up. This mechanic fundamentally changes the movement physics of the game, increasing speed and allowing for unique traversal options that are essential for navigating the game’s more challenging platforming sequences.

The "Takahashi" Legacy: As the first 16-bit installment, this title represents the refined "Hudson style" of platforming—emphasizing high-speed gameplay, strict resource management (the fruit), and colorful, character-driven design that helped define the early Super Famicom software library.

STAFF
SOURCES
🔗
ROM dump (MAME).